My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Princess
Zap
Goblin Barrel Princess
Barbarian Barrel
Knight Wizard Goblin Barrel Princess Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Princess
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Princess Electro Wizard
Fireball
Hog Rider Wizard Goblin Barrel Princess Electro Wizard
Poison
Wizard Princess Electro Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Princess Mini P.E.K.K.A Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Princess

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Barrel Princess Wizard The Log Electro Wizard
Mini P.E.K.K.A
Hog Rider Wizard The Log Princess Electro Wizard
Hog Rider
Knight The Log Mini P.E.K.K.A Wizard Goblin Barrel Princess Electro Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider
Goblin Barrel
Knight Hog Rider Princess
The Log
Hog Rider Knight Mini P.E.K.K.A Princess
Princess
Knight Mini P.E.K.K.A Hog Rider Goblin Barrel The Log
Electro Wizard
Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 4 9

Knight
Princess Electro Wizard Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
The Log Electro Wizard Knight Wizard Princess
Hog Rider
Wizard
Knight Mini P.E.K.K.A The Log Electro Wizard
Goblin Barrel
The Log
Mini P.E.K.K.A Knight Wizard Princess Electro Wizard
Princess
Knight Mini P.E.K.K.A The Log
Electro Wizard
Knight Mini P.E.K.K.A Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Electro Wizard
Mini P.E.K.K.A Knight The Log Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A The Log Princess
The Log Electro Wizard
Electro Wizard Wizard Princess
The Log Electro Wizard
Mini P.E.K.K.A Princess
Knight Mini P.E.K.K.A Electro Wizard
Electro Wizard Knight Wizard The Log Princess
Wizard Princess Electro Wizard
Mini P.E.K.K.A Knight Wizard The Log Electro Wizard
Wizard Mini P.E.K.K.A The Log Princess Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Wizard Knight Mini P.E.K.K.A Electro Wizard
Knight Wizard The Log Electro Wizard
Wizard The Log Knight Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Electro Wizard
Electro Wizard Knight Mini P.E.K.K.A Wizard The Log
Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Knight The Log Electro Wizard
Knight Mini P.E.K.K.A
Wizard Princess Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Knight Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A
The Log Electro Wizard
Mini P.E.K.K.A Knight Wizard
Wizard Princess
Electro Wizard Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Wizard The Log Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess Electro Wizard
The Log
Knight The Log
Wizard The Log
Wizard Princess
Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Mini P.E.K.K.A Electro Wizard
Knight Wizard The Log Princess Electro Wizard
Wizard Princess
Knight The Log Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Princess Electro Wizard
Wizard The Log Princess
The Log
Wizard Princess
The Log
The Log
The Log Wizard Princess
The Log Wizard Princess Electro Wizard
Wizard The Log Princess
The Log
Wizard Princess Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard The Log
Princess Electro Wizard
Wizard The Log Princess
Electro Wizard Princess
Wizard Princess Electro Wizard
The Log
Knight Mini P.E.K.K.A Wizard Princess Electro Wizard
The Log Wizard Princess
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard
Wizard

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