My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Three Musketeers Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Three Musketeers
Giant Snowball
Musketeer Hog Rider Three Musketeers Baby Dragon
Zap
Three Musketeers
Barbarian Barrel
Knight Musketeer Valkyrie Three Musketeers
The Log
Mini P.E.K.K.A Musketeer Hog Rider Three Musketeers
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Three Musketeers Baby Dragon
Fireball
Musketeer Hog Rider Three Musketeers Baby Dragon
Poison
Musketeer Three Musketeers
Lightning
Knight Mini P.E.K.K.A Musketeer Valkyrie Three Musketeers Baby Dragon
Rocket
Musketeer Valkyrie Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Baby Dragon Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Mini P.E.K.K.A Musketeer Valkyrie

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Three Musketeers Baby Dragon
Mini P.E.K.K.A
Musketeer Valkyrie Hog Rider Baby Dragon Mega Knight
Musketeer
Knight Valkyrie Hog Rider Mini P.E.K.K.A Baby Dragon Mega Knight
Valkyrie
Musketeer Hog Rider Mini P.E.K.K.A Three Musketeers Baby Dragon
Hog Rider
Knight Musketeer Valkyrie Mini P.E.K.K.A Three Musketeers Baby Dragon Mega Knight
Three Musketeers
Knight Valkyrie Hog Rider
Baby Dragon
Knight Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Mega Knight
Mega Knight
Mini P.E.K.K.A Musketeer Hog Rider Baby Dragon

Defense Synergies 2 10

Knight
Musketeer Mini P.E.K.K.A Three Musketeers Baby Dragon
Mini P.E.K.K.A
Knight Musketeer Valkyrie Baby Dragon
Musketeer
Knight Valkyrie Mini P.E.K.K.A Baby Dragon Mega Knight
Valkyrie
Musketeer Mini P.E.K.K.A Baby Dragon
Hog Rider
Three Musketeers
Knight
Baby Dragon
Knight Mini P.E.K.K.A Musketeer Valkyrie Mega Knight
Mega Knight
Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Baby Dragon
Mini P.E.K.K.A Knight Musketeer Valkyrie Three Musketeers Mega Knight
Mini P.E.K.K.A Three Musketeers Mega Knight Knight Musketeer Valkyrie
Mini P.E.K.K.A Three Musketeers Knight Musketeer Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Mega Knight
Musketeer Valkyrie Baby Dragon Mega Knight
Musketeer Three Musketeers Baby Dragon
Musketeer Valkyrie Baby Dragon Mega Knight
Mini P.E.K.K.A Three Musketeers Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie Mega Knight
Valkyrie Knight Musketeer Baby Dragon Mega Knight
Musketeer Three Musketeers Baby Dragon
Mini P.E.K.K.A Mega Knight Knight Musketeer Valkyrie Three Musketeers
Valkyrie Three Musketeers Mega Knight Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight Three Musketeers Mega Knight
Mini P.E.K.K.A Three Musketeers Mega Knight
Three Musketeers Mega Knight Knight Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Mega Knight Knight Musketeer Three Musketeers Baby Dragon
Valkyrie Baby Dragon Knight Musketeer Mega Knight
Mini P.E.K.K.A Musketeer Three Musketeers
Valkyrie Mega Knight Knight Mini P.E.K.K.A Musketeer Baby Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Mega Knight
Knight Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Mega Knight
Mega Knight Knight Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight Knight Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie Three Musketeers Mega Knight
Musketeer Three Musketeers Baby Dragon
Mini P.E.K.K.A Knight Musketeer Valkyrie
Mini P.E.K.K.A Mega Knight Knight Valkyrie
Mega Knight Knight Mini P.E.K.K.A Valkyrie Baby Dragon
Musketeer Three Musketeers
Mega Knight Knight Mini P.E.K.K.A Musketeer Valkyrie
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Knight Valkyrie Three Musketeers
Musketeer Valkyrie Three Musketeers Baby Dragon Mega Knight
Knight Mini P.E.K.K.A Musketeer Valkyrie Three Musketeers Baby Dragon
Valkyrie Mega Knight Mini P.E.K.K.A Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Knight Musketeer Valkyrie
Valkyrie Baby Dragon Mega Knight
Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Mini P.E.K.K.A Musketeer Three Musketeers
Knight Musketeer Valkyrie
Musketeer Baby Dragon
Knight Musketeer Three Musketeers Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Three Musketeers Baby Dragon
Musketeer Three Musketeers Baby Dragon Mega Knight
Three Musketeers
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Three Musketeers Baby Dragon Mega Knight
Valkyrie Baby Dragon Mega Knight
Musketeer Baby Dragon Mega Knight
Musketeer
Musketeer Baby Dragon
Valkyrie Baby Dragon Mega Knight
Musketeer Baby Dragon
Musketeer Baby Dragon Mega Knight
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer
Mini P.E.K.K.A
Musketeer Mega Knight
Mega Knight
Musketeer
Musketeer Three Musketeers Baby Dragon
Knight Mini P.E.K.K.A Musketeer Valkyrie Three Musketeers Baby Dragon Mega Knight
Musketeer Baby Dragon
Musketeer Three Musketeers Mega Knight
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Mega Knight
Mega Knight

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