My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Musketeer Skeleton Army Baby Dragon Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Knight Musketeer Valkyrie Skeleton Army
The Log
Mini P.E.K.K.A Musketeer Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army Baby Dragon Ram Rider
Fireball
Musketeer Skeleton Army Baby Dragon Ram Rider
Poison
Musketeer Skeleton Army
Lightning
Knight Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Ram Rider
Rocket
Musketeer Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Baby Dragon The Log Ram Rider
Mini P.E.K.K.A
Musketeer Valkyrie Baby Dragon The Log Ram Rider
Musketeer
Knight Valkyrie Mini P.E.K.K.A Baby Dragon The Log Ram Rider
Valkyrie
Musketeer Mini P.E.K.K.A Baby Dragon Ram Rider
Skeleton Army
Baby Dragon
Knight Mini P.E.K.K.A Musketeer Valkyrie Ram Rider
The Log
Knight Mini P.E.K.K.A Musketeer Ram Rider
Ram Rider
Knight Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon The Log

Defense Synergies 4 17

Knight
Musketeer Mini P.E.K.K.A Skeleton Army Baby Dragon The Log
Mini P.E.K.K.A
The Log Knight Musketeer Valkyrie Skeleton Army Baby Dragon Ram Rider
Musketeer
Knight Valkyrie The Log Mini P.E.K.K.A Skeleton Army Baby Dragon Ram Rider
Valkyrie
Musketeer Mini P.E.K.K.A Baby Dragon The Log
Skeleton Army
Knight Mini P.E.K.K.A Musketeer The Log
Baby Dragon
Knight Mini P.E.K.K.A Musketeer Valkyrie The Log
The Log
Mini P.E.K.K.A Musketeer Knight Valkyrie Skeleton Army Baby Dragon Ram Rider
Ram Rider
Mini P.E.K.K.A Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Baby Dragon The Log Ram Rider
Mini P.E.K.K.A Skeleton Army Knight Musketeer Valkyrie The Log Ram Rider
Mini P.E.K.K.A Skeleton Army Ram Rider Knight Musketeer Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Musketeer Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army The Log
Skeleton Army The Log Musketeer Valkyrie Baby Dragon
Musketeer Ram Rider Baby Dragon
Musketeer Valkyrie Baby Dragon The Log Ram Rider
Mini P.E.K.K.A Musketeer Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Skeleton Army Knight Musketeer Baby Dragon The Log Ram Rider
Musketeer Baby Dragon Ram Rider
Mini P.E.K.K.A Skeleton Army Knight Musketeer Valkyrie The Log Ram Rider
Valkyrie Skeleton Army Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Skeleton Army Knight Ram Rider
Skeleton Army Mini P.E.K.K.A The Log Ram Rider
Knight Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army
Knight Musketeer Valkyrie Skeleton Army Baby Dragon The Log Ram Rider
Valkyrie Baby Dragon The Log Knight Musketeer Ram Rider
Mini P.E.K.K.A Musketeer Ram Rider
Valkyrie Skeleton Army Knight Mini P.E.K.K.A Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army
Knight Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon The Log
Skeleton Army Knight Mini P.E.K.K.A Musketeer Valkyrie The Log Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army Knight Musketeer The Log Ram Rider
Knight Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army Ram Rider
Musketeer Baby Dragon Ram Rider
Mini P.E.K.K.A Skeleton Army Knight Musketeer Valkyrie Ram Rider
Mini P.E.K.K.A Knight Valkyrie Skeleton Army
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon The Log
Musketeer Skeleton Army
Knight Mini P.E.K.K.A Musketeer Valkyrie
Skeleton Army Valkyrie The Log
Mini P.E.K.K.A Skeleton Army Knight Valkyrie Ram Rider
Musketeer Valkyrie Skeleton Army Baby Dragon
Skeleton Army Knight Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon The Log
Valkyrie Mini P.E.K.K.A Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Baby Dragon The Log
Musketeer Baby Dragon The Log Ram Rider
Baby Dragon The Log
Knight Musketeer Valkyrie The Log
Valkyrie Baby Dragon The Log
Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon The Log
The Log Baby Dragon Ram Rider
The Log Ram Rider
Mini P.E.K.K.A Musketeer
Knight Musketeer Valkyrie The Log Ram Rider
Musketeer Baby Dragon
Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Baby Dragon The Log
Valkyrie Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Valkyrie Baby Dragon
The Log Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon The Log Ram Rider
Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer
Mini P.E.K.K.A
Musketeer The Log
The Log
Musketeer Skeleton Army
Musketeer Baby Dragon Ram Rider
The Log
Knight Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon
The Log Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon The Log
Musketeer
Musketeer Baby Dragon The Log

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