My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Wall Breakers Skeleton Army
Zap
Wall Breakers Skeleton Army
Barbarian Barrel
Knight Valkyrie Wall Breakers Skeleton Army
The Log
Mini P.E.K.K.A Wall Breakers Skeleton Army
Earthquake
Elixir Collector Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Wall Breakers Skeleton Army
Fireball
Elixir Collector Wall Breakers Skeleton Army
Poison
Elixir Collector Skeleton Army
Lightning
Knight Mini P.E.K.K.A Valkyrie Elixir Collector
Rocket
Valkyrie Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Elixir Collector Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Knight Skeleton Army Void Mini P.E.K.K.A Valkyrie Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Knight Skeleton Army

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers
Mini P.E.K.K.A
Valkyrie Rage
Valkyrie
Mini P.E.K.K.A Wall Breakers
Elixir Collector
Wall Breakers
Knight Valkyrie
Rage
Mini P.E.K.K.A
Skeleton Army
Void

Defense Synergies 0 4

Knight
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Knight Valkyrie Skeleton Army
Valkyrie
Mini P.E.K.K.A
Elixir Collector
Wall Breakers
Rage
Skeleton Army
Knight Mini P.E.K.K.A
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Void
Mini P.E.K.K.A Skeleton Army Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Valkyrie Void
Mini P.E.K.K.A Skeleton Army Knight Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Valkyrie
Void
Valkyrie Void
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Knight
Mini P.E.K.K.A Skeleton Army Knight Valkyrie
Valkyrie Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Mini P.E.K.K.A
Knight Mini P.E.K.K.A Valkyrie Skeleton Army
Knight Valkyrie Skeleton Army
Valkyrie Knight
Mini P.E.K.K.A
Valkyrie Skeleton Army Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Void
Void Knight Mini P.E.K.K.A Valkyrie
Skeleton Army Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Knight
Knight Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Skeleton Army Knight Valkyrie Void
Mini P.E.K.K.A Knight Valkyrie Skeleton Army
Void Knight Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A Valkyrie
Skeleton Army Valkyrie Void
Mini P.E.K.K.A Skeleton Army Knight Valkyrie
Valkyrie Skeleton Army
Skeleton Army Knight Mini P.E.K.K.A Valkyrie
Valkyrie Mini P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Valkyrie
Void
Void
Knight Valkyrie Void
Valkyrie
Void
Mini P.E.K.K.A Void
Void Knight Valkyrie
Void
Knight Void
Void
Mini P.E.K.K.A
Void Mini P.E.K.K.A
Valkyrie Void
Void
Void
Void
Void
Valkyrie
Void
Void
Void
Void
Void
Mini P.E.K.K.A Void
Void
Void
Skeleton Army Void
Void Knight Mini P.E.K.K.A Valkyrie
Void
Void
Void
Void
Void

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