My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram Wizard Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram Witch
Zap
Battle Ram Dark Prince Witch
Barbarian Barrel
Knight Valkyrie Battle Ram Wizard Dark Prince Witch
The Log
Mini P.E.K.K.A Battle Ram Dark Prince Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Battle Ram Wizard Dark Prince Witch
Fireball
Battle Ram Wizard Witch
Poison
Wizard Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Battle Ram Wizard Dark Prince Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Battle Ram Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mini P.E.K.K.A Valkyrie Battle Ram Dark Prince Poison Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Mini P.E.K.K.A Valkyrie Battle Ram

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Wizard Poison Witch
Mini P.E.K.K.A
Valkyrie Wizard Dark Prince
Valkyrie
Mini P.E.K.K.A Battle Ram Wizard Dark Prince Witch
Battle Ram
Knight Poison Valkyrie Witch
Wizard
Knight Mini P.E.K.K.A Valkyrie Dark Prince
Dark Prince
Mini P.E.K.K.A Valkyrie Wizard Poison Witch
Poison
Battle Ram Knight Dark Prince
Witch
Knight Valkyrie Battle Ram Dark Prince

Defense Synergies 0 12

Knight
Mini P.E.K.K.A Wizard Poison Witch
Mini P.E.K.K.A
Knight Valkyrie Wizard Witch
Valkyrie
Mini P.E.K.K.A Wizard Witch
Battle Ram
Wizard
Knight Mini P.E.K.K.A Valkyrie Dark Prince
Dark Prince
Wizard Poison Witch
Poison
Knight Dark Prince
Witch
Knight Mini P.E.K.K.A Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Mini P.E.K.K.A Knight Valkyrie Dark Prince Witch
Mini P.E.K.K.A Witch Knight Valkyrie Dark Prince
Mini P.E.K.K.A Witch Knight Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Poison
Valkyrie Dark Prince
Wizard Poison Witch
Valkyrie Poison
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Valkyrie Dark Prince
Valkyrie Poison Witch Knight Wizard Dark Prince
Wizard Poison Witch
Mini P.E.K.K.A Knight Valkyrie Wizard Dark Prince Witch
Valkyrie Wizard Mini P.E.K.K.A Dark Prince Poison Witch
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Wizard Knight Mini P.E.K.K.A Valkyrie Dark Prince Poison Witch
Valkyrie Knight Wizard Dark Prince Witch
Valkyrie Wizard Poison Witch Knight Dark Prince
Mini P.E.K.K.A
Valkyrie Wizard Dark Prince Knight Mini P.E.K.K.A Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Dark Prince Witch
Poison Knight Mini P.E.K.K.A Valkyrie Wizard
Knight Mini P.E.K.K.A Valkyrie Dark Prince Witch
Mini P.E.K.K.A Valkyrie Dark Prince Knight
Knight Mini P.E.K.K.A Valkyrie Dark Prince Witch
Wizard Poison Witch
Mini P.E.K.K.A Dark Prince Knight Valkyrie Witch
Mini P.E.K.K.A Knight Valkyrie Dark Prince
Knight Mini P.E.K.K.A Valkyrie Dark Prince Poison Witch
Witch
Knight Mini P.E.K.K.A Valkyrie Dark Prince Witch
Valkyrie Dark Prince Poison
Mini P.E.K.K.A Dark Prince Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Knight Mini P.E.K.K.A Valkyrie Dark Prince Poison
Valkyrie Poison Mini P.E.K.K.A Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Valkyrie
Poison
Poison
Knight Valkyrie Dark Prince Poison
Wizard Poison Valkyrie Dark Prince
Wizard Poison Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard
Mini P.E.K.K.A Poison
Poison Knight Valkyrie Wizard Dark Prince
Poison Wizard
Poison Knight
Poison
Poison
Wizard Poison Witch
Wizard Poison
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Dark Prince Poison
Valkyrie Wizard Poison Witch
Poison
Wizard Poison
Poison
Poison Valkyrie Wizard Dark Prince Witch
Witch
Poison Wizard Witch
Wizard Poison Witch
Poison
Poison Wizard Witch
Wizard Poison Witch
Mini P.E.K.K.A
Poison Wizard
Poison
Wizard Poison
Dark Prince Witch
Poison Wizard Witch
Poison Knight Mini P.E.K.K.A Valkyrie Wizard Dark Prince
Wizard Poison
Poison
Dark Prince
Poison Witch
Poison Witch
Poison Dark Prince Witch
Wizard

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