My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Guards Baby Dragon Witch
Zap
Guards Witch Prince
Barbarian Barrel
Knight Valkyrie Wizard Guards Witch
The Log
Mini P.E.K.K.A Guards Witch Prince
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Wizard Guards Baby Dragon Witch Prince
Fireball
Wizard Baby Dragon Witch
Poison
Wizard Guards Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Guards Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Mini P.E.K.K.A Valkyrie Baby Dragon Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Guards Mini P.E.K.K.A Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Wizard Witch Prince
Mini P.E.K.K.A
Valkyrie Wizard Baby Dragon
Valkyrie
Prince Mini P.E.K.K.A Wizard Baby Dragon Witch
Wizard
Knight Mini P.E.K.K.A Valkyrie Prince
Guards
Baby Dragon
Knight Mini P.E.K.K.A Valkyrie Witch Prince
Witch
Knight Valkyrie Baby Dragon Prince
Prince
Valkyrie Knight Wizard Baby Dragon Witch

Defense Synergies 0 21

Knight
Mini P.E.K.K.A Wizard Baby Dragon Witch
Mini P.E.K.K.A
Knight Valkyrie Wizard Guards Baby Dragon Witch
Valkyrie
Mini P.E.K.K.A Wizard Baby Dragon Witch Prince
Wizard
Knight Mini P.E.K.K.A Valkyrie Guards Prince
Guards
Mini P.E.K.K.A Wizard Baby Dragon Witch Prince
Baby Dragon
Knight Mini P.E.K.K.A Valkyrie Guards Witch Prince
Witch
Knight Mini P.E.K.K.A Valkyrie Guards Baby Dragon Prince
Prince
Valkyrie Wizard Guards Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Knight Valkyrie Witch Prince
Mini P.E.K.K.A Witch Prince Knight Valkyrie
Mini P.E.K.K.A Witch Prince Knight Valkyrie Guards
Mini P.E.K.K.A Valkyrie Prince
Valkyrie Guards Baby Dragon
Wizard Baby Dragon Witch
Valkyrie Baby Dragon
Mini P.E.K.K.A Witch Prince
Knight Guards Mini P.E.K.K.A Valkyrie Prince
Valkyrie Guards Witch Knight Wizard Baby Dragon
Wizard Baby Dragon Witch
Mini P.E.K.K.A Prince Knight Valkyrie Wizard Guards Witch
Valkyrie Wizard Mini P.E.K.K.A Guards Baby Dragon Witch Prince
Mini P.E.K.K.A Knight Prince
Mini P.E.K.K.A Prince
Wizard Knight Mini P.E.K.K.A Valkyrie Witch Prince
Valkyrie Knight Wizard Guards Baby Dragon Witch Prince
Valkyrie Wizard Baby Dragon Witch Knight Guards
Mini P.E.K.K.A Prince
Valkyrie Wizard Knight Mini P.E.K.K.A Guards Baby Dragon Witch Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Guards Witch Prince
Knight Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Prince
Guards Knight Mini P.E.K.K.A Valkyrie Witch Prince
Mini P.E.K.K.A Valkyrie Guards Prince Knight
Knight Mini P.E.K.K.A Valkyrie Guards Witch Prince
Wizard Baby Dragon Witch
Mini P.E.K.K.A Guards Prince Knight Valkyrie Witch
Mini P.E.K.K.A Knight Valkyrie Prince
Knight Mini P.E.K.K.A Valkyrie Baby Dragon Witch Prince
Witch Guards
Knight Mini P.E.K.K.A Valkyrie Guards Witch Prince
Valkyrie Guards Prince
Mini P.E.K.K.A Prince Knight Valkyrie Wizard Guards Witch
Wizard Valkyrie Baby Dragon Witch
Guards Witch Knight Mini P.E.K.K.A Valkyrie Baby Dragon Prince
Valkyrie Mini P.E.K.K.A Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Guards Baby Dragon
Baby Dragon
Baby Dragon
Knight Valkyrie Guards Prince
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Guards Prince
Knight Valkyrie Wizard Prince
Wizard Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon Witch
Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Prince
Valkyrie Wizard Baby Dragon Witch
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Prince
Baby Dragon
Wizard Baby Dragon Witch
Wizard Guards Witch
Mini P.E.K.K.A
Wizard
Prince
Wizard
Guards Witch Prince
Wizard Baby Dragon Witch
Knight Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Prince
Wizard Baby Dragon
Prince
Guards Baby Dragon Witch
Witch
Baby Dragon Witch Prince
Prince
Wizard

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