My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Goblin Drill
Giant Snowball
Wall Breakers Guards Goblin Drill
Zap
Wall Breakers Guards Goblin Drill
Barbarian Barrel
Knight Wall Breakers Guards Goblin Drill Executioner
The Log
Mini P.E.K.K.A Wall Breakers Guards Goblin Drill
Earthquake
Guards Goblin Drill
Arrows
Wall Breakers Guards Goblin Drill
Royal Delivery
Knight Mini P.E.K.K.A Wall Breakers Guards Goblin Drill Executioner
Fireball
Wall Breakers Goblin Drill Executioner
Poison
Guards Goblin Drill Executioner
Lightning
Knight Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Guards Goblin Drill Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Guards Void Mini P.E.K.K.A Goblin Drill Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers Executioner Goblin Drill The Log
Mini P.E.K.K.A
Goblin Drill The Log
Wall Breakers
Knight Goblin Drill The Log
Guards
The Log
Void
Goblin Drill
Wall Breakers Knight Mini P.E.K.K.A The Log
Executioner
Knight The Log
The Log
Knight Mini P.E.K.K.A Wall Breakers Guards Goblin Drill Executioner

Defense Synergies 2 9

Knight
Executioner Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Knight Guards Executioner
Wall Breakers
Guards
Mini P.E.K.K.A Goblin Drill Executioner The Log
Void
Goblin Drill
Guards The Log
Executioner
Knight Mini P.E.K.K.A Guards The Log
The Log
Mini P.E.K.K.A Knight Guards Goblin Drill Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void Executioner The Log
Mini P.E.K.K.A Knight Goblin Drill Executioner The Log
Mini P.E.K.K.A Knight Void Goblin Drill Executioner
Mini P.E.K.K.A Knight Guards Goblin Drill
Mini P.E.K.K.A The Log
The Log Guards Executioner
Void Executioner
Void The Log
Mini P.E.K.K.A Goblin Drill
Knight Guards Mini P.E.K.K.A
Guards Executioner Knight Goblin Drill The Log
Executioner
Mini P.E.K.K.A Goblin Drill Knight Guards The Log
Executioner Mini P.E.K.K.A Guards Goblin Drill The Log
Mini P.E.K.K.A Knight Goblin Drill
Mini P.E.K.K.A Goblin Drill The Log
Knight Mini P.E.K.K.A Goblin Drill Executioner
Knight Guards Goblin Drill Executioner The Log
Goblin Drill Executioner The Log Knight Guards
Mini P.E.K.K.A Goblin Drill
Knight Mini P.E.K.K.A Guards Executioner The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Void
Void Knight Mini P.E.K.K.A Executioner The Log
Guards Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Knight The Log
Knight Mini P.E.K.K.A Guards Goblin Drill Executioner
Executioner
Mini P.E.K.K.A Guards Knight Void
Mini P.E.K.K.A Knight
Void Knight Mini P.E.K.K.A The Log
Guards Goblin Drill
Knight Mini P.E.K.K.A Guards
Guards Void The Log
Mini P.E.K.K.A Knight Guards Executioner
Executioner
Guards Knight Mini P.E.K.K.A Goblin Drill Executioner The Log
Executioner Mini P.E.K.K.A The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Guards Goblin Drill The Log
Void Executioner The Log
Void Goblin Drill The Log
Knight Guards Void The Log
Executioner The Log
Executioner
Executioner The Log
The Log Executioner
Void The Log
Mini P.E.K.K.A Guards Void
Void Knight The Log
Void Executioner
Knight Void Executioner The Log
Void
The Log
Goblin Drill Executioner The Log
Executioner The Log
Mini P.E.K.K.A
Void Mini P.E.K.K.A Executioner The Log
Void The Log
Void The Log
Void
Void The Log
Void Goblin Drill The Log
The Log Executioner
Void The Log Executioner
Void The Log
Void The Log
Void Executioner
Guards Void
Mini P.E.K.K.A Void
Void The Log
Void
The Log
Guards Void
Executioner
The Log
Void Knight Mini P.E.K.K.A Executioner
The Log Executioner
Void
Executioner
Guards The Log
Void Executioner
Void Executioner The Log
Void
Void

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