My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Witch Balloon Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Knight Wizard Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Wizard Baby Dragon Witch Balloon Bowler
Fireball
Wizard Baby Dragon Witch Balloon Bowler
Poison
Wizard Witch Balloon
Lightning
Knight Mini P.E.K.K.A Wizard Baby Dragon Witch Balloon Bowler
Rocket
Wizard Witch Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mini P.E.K.K.A Baby Dragon Wizard Witch Balloon Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Mini P.E.K.K.A Baby Dragon Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Balloon Wizard Witch
Mini P.E.K.K.A
Wizard Baby Dragon Bowler Electro Giant
Wizard
Knight Mini P.E.K.K.A Balloon
Baby Dragon
Knight Mini P.E.K.K.A Witch Balloon Bowler Electro Giant
Witch
Knight Baby Dragon Bowler
Balloon
Knight Wizard Baby Dragon
Bowler
Mini P.E.K.K.A Baby Dragon Witch
Electro Giant
Mini P.E.K.K.A Baby Dragon

Defense Synergies 0 13

Knight
Mini P.E.K.K.A Wizard Baby Dragon Witch Bowler
Mini P.E.K.K.A
Knight Wizard Baby Dragon Witch Bowler Electro Giant
Wizard
Knight Mini P.E.K.K.A
Baby Dragon
Knight Mini P.E.K.K.A Witch Bowler
Witch
Knight Mini P.E.K.K.A Baby Dragon Bowler
Balloon
Bowler
Knight Mini P.E.K.K.A Baby Dragon Witch
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Wizard Baby Dragon
Mini P.E.K.K.A Knight Witch
Mini P.E.K.K.A Witch Bowler Knight
Mini P.E.K.K.A Witch Knight Bowler
Mini P.E.K.K.A Bowler
Bowler Baby Dragon
Wizard Baby Dragon Witch
Bowler Baby Dragon Electro Giant
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Bowler
Witch Knight Wizard Baby Dragon Bowler Electro Giant
Wizard Baby Dragon Witch
Mini P.E.K.K.A Bowler Knight Wizard Witch
Wizard Bowler Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Bowler Electro Giant
Wizard Knight Mini P.E.K.K.A Witch Bowler
Knight Wizard Baby Dragon Witch Bowler
Wizard Baby Dragon Witch Knight Bowler
Mini P.E.K.K.A
Wizard Bowler Knight Mini P.E.K.K.A Baby Dragon Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch Bowler Electro Giant
Knight Mini P.E.K.K.A Wizard Baby Dragon Bowler
Knight Mini P.E.K.K.A Witch Bowler
Mini P.E.K.K.A Bowler Knight
Knight Mini P.E.K.K.A Witch Bowler
Wizard Electro Giant Baby Dragon Witch
Mini P.E.K.K.A Knight Witch Bowler
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Baby Dragon Witch
Witch
Knight Mini P.E.K.K.A Witch Bowler
Bowler Electro Giant
Mini P.E.K.K.A Bowler Knight Wizard Witch
Wizard Baby Dragon Witch Bowler Electro Giant
Witch Electro Giant Knight Mini P.E.K.K.A Baby Dragon Bowler
Bowler Mini P.E.K.K.A Wizard Baby Dragon Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon Bowler
Baby Dragon
Knight
Wizard Baby Dragon Bowler
Wizard Electro Giant Baby Dragon Witch
Wizard Baby Dragon Witch Bowler
Wizard Baby Dragon Bowler
Wizard
Mini P.E.K.K.A Bowler
Knight Wizard Bowler
Wizard Baby Dragon
Knight Baby Dragon Bowler
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch Bowler
Wizard Baby Dragon Bowler
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Bowler
Wizard Baby Dragon Witch Bowler Electro Giant
Baby Dragon Bowler
Wizard
Bowler
Baby Dragon
Electro Giant Wizard Baby Dragon Witch Bowler
Witch
Wizard Baby Dragon Witch Bowler
Wizard Baby Dragon Witch Bowler
Baby Dragon
Wizard Baby Dragon Witch Electro Giant
Wizard Witch Electro Giant
Mini P.E.K.K.A Bowler
Wizard
Wizard Bowler
Witch
Wizard Baby Dragon Witch
Knight Mini P.E.K.K.A Wizard Baby Dragon Bowler
Wizard Baby Dragon Bowler
Electro Giant
Electro Giant Baby Dragon Witch Bowler
Witch
Baby Dragon Witch Bowler Electro Giant
Wizard Bowler

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