My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Sparky
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Knight Wizard Goblin Barrel Skeleton Army Sparky
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Sparky
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army Mother Witch Sparky
Fireball
Wizard Goblin Barrel Skeleton Army Mother Witch Sparky
Poison
Wizard Skeleton Army Mother Witch Sparky
Lightning
Knight Mini P.E.K.K.A Wizard Mother Witch Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Mother Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Skeleton Army Mini P.E.K.K.A Mother Witch Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Wizard The Log Mother Witch Sparky
Mini P.E.K.K.A
Sparky Wizard The Log
Wizard
Knight Mini P.E.K.K.A Sparky
Goblin Barrel
Knight Skeleton Army Sparky
Skeleton Army
Goblin Barrel Sparky
The Log
Knight Mini P.E.K.K.A Sparky
Mother Witch
Knight
Sparky
Mini P.E.K.K.A Knight Wizard Goblin Barrel Skeleton Army The Log

Defense Synergies 1 15

Knight
Mini P.E.K.K.A Wizard Skeleton Army The Log Mother Witch Sparky
Mini P.E.K.K.A
The Log Knight Wizard Skeleton Army Mother Witch
Wizard
Knight Mini P.E.K.K.A Skeleton Army The Log
Goblin Barrel
Skeleton Army
Knight Mini P.E.K.K.A Wizard The Log Sparky
The Log
Mini P.E.K.K.A Knight Wizard Skeleton Army Mother Witch Sparky
Mother Witch
Knight Mini P.E.K.K.A The Log
Sparky
Knight Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Sparky
Mini P.E.K.K.A Skeleton Army Sparky Knight The Log
Mini P.E.K.K.A Skeleton Army Sparky Knight
Mini P.E.K.K.A Skeleton Army Sparky Knight
Mini P.E.K.K.A Skeleton Army The Log Sparky
Skeleton Army The Log Mother Witch
Wizard
The Log Sparky
Mini P.E.K.K.A Sparky Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Sparky
Skeleton Army Mother Witch Knight Wizard The Log
Wizard
Mini P.E.K.K.A Skeleton Army Sparky Knight Wizard The Log
Wizard Skeleton Army Sparky Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Sparky Knight
Skeleton Army Mini P.E.K.K.A The Log Sparky
Wizard Sparky Knight Mini P.E.K.K.A Skeleton Army
Knight Wizard Skeleton Army The Log
Wizard The Log Knight Mother Witch
Mini P.E.K.K.A Sparky
Wizard Skeleton Army Knight Mini P.E.K.K.A The Log Mother Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Sparky
Knight Mini P.E.K.K.A Wizard The Log
Skeleton Army Knight Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Skeleton Army Knight The Log Sparky
Knight Mini P.E.K.K.A Skeleton Army Sparky
Wizard Mother Witch
Mini P.E.K.K.A Skeleton Army Sparky Knight
Mini P.E.K.K.A Knight Skeleton Army Sparky
Knight Mini P.E.K.K.A Skeleton Army The Log Sparky
Skeleton Army Sparky
Knight Mini P.E.K.K.A Sparky
Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army Knight Wizard Sparky
Wizard Skeleton Army Sparky
Skeleton Army Sparky Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Wizard The Log Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Sparky
The Log
The Log Sparky
Knight The Log Sparky
Wizard The Log Sparky
Wizard Mother Witch
Wizard The Log Sparky
The Log Wizard
The Log Wizard
Mini P.E.K.K.A Sparky
Knight Wizard The Log Sparky
Wizard
Knight The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard The Log Sparky
Wizard The Log Mother Witch
The Log Sparky
Wizard
The Log Sparky
The Log
The Log Mother Witch Wizard Sparky
The Log Wizard Sparky
Wizard The Log Sparky
The Log Sparky
Wizard Mother Witch Sparky
Wizard
Mini P.E.K.K.A Sparky
Wizard The Log Sparky
Sparky
Sparky
Wizard The Log Sparky
Skeleton Army
Wizard
The Log
Knight Mini P.E.K.K.A Wizard Sparky
The Log Wizard
Sparky
Sparky
The Log Sparky
The Log Sparky
Sparky
Wizard Sparky

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