My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Dark Prince Prince Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Dark Prince Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Dark Prince Prince Inferno Dragon
Barbarian Barrel
Knight Wizard Dark Prince Magic Archer
The Log
Mini P.E.K.K.A Dark Prince Prince
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Wizard Dark Prince Prince Inferno Dragon Magic Archer
Fireball
Wizard Inferno Dragon Magic Archer
Poison
Wizard Magic Archer
Lightning
Knight Mini P.E.K.K.A Wizard Dark Prince Prince Inferno Dragon Magic Archer
Rocket
Wizard Prince Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Dark Prince Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mini P.E.K.K.A Dark Prince Inferno Dragon Magic Archer Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Mini P.E.K.K.A Dark Prince

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Prince The Log Magic Archer
Mini P.E.K.K.A
Wizard Dark Prince The Log Magic Archer
Wizard
Knight Mini P.E.K.K.A Dark Prince Prince
Dark Prince
Prince Mini P.E.K.K.A Wizard Magic Archer
Prince
Dark Prince Knight Wizard The Log Magic Archer
The Log
Knight Mini P.E.K.K.A Prince Magic Archer
Inferno Dragon
Magic Archer
Knight Mini P.E.K.K.A Dark Prince Prince The Log

Defense Synergies 3 14

Knight
Magic Archer Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
The Log Knight Wizard Magic Archer
Wizard
Knight Mini P.E.K.K.A Dark Prince Prince The Log
Dark Prince
Wizard Prince The Log Magic Archer
Prince
The Log Wizard Dark Prince Magic Archer
The Log
Mini P.E.K.K.A Prince Knight Wizard Dark Prince Inferno Dragon Magic Archer
Inferno Dragon
The Log
Magic Archer
Knight Mini P.E.K.K.A Dark Prince Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Magic Archer
Mini P.E.K.K.A Inferno Dragon Knight Dark Prince Prince The Log
Mini P.E.K.K.A Prince Knight Dark Prince Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Knight Dark Prince
Mini P.E.K.K.A Dark Prince Prince The Log
The Log Dark Prince Magic Archer
Inferno Dragon Wizard Magic Archer
The Log Magic Archer
Mini P.E.K.K.A Inferno Dragon Prince
Knight Mini P.E.K.K.A Dark Prince Prince
Knight Wizard Dark Prince The Log Magic Archer
Inferno Dragon Wizard Magic Archer
Mini P.E.K.K.A Prince Knight Wizard Dark Prince The Log
Wizard Mini P.E.K.K.A Dark Prince Prince The Log Magic Archer
Mini P.E.K.K.A Inferno Dragon Knight Prince
Mini P.E.K.K.A Prince The Log Inferno Dragon
Wizard Knight Mini P.E.K.K.A Dark Prince Prince
Knight Wizard Dark Prince Prince The Log Magic Archer
Wizard The Log Knight Dark Prince Inferno Dragon Magic Archer
Mini P.E.K.K.A Prince Inferno Dragon
Wizard Dark Prince Knight Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Dark Prince Prince
Knight Mini P.E.K.K.A Wizard Prince The Log Inferno Dragon Magic Archer
Knight Mini P.E.K.K.A Dark Prince Prince The Log
Mini P.E.K.K.A Dark Prince Prince Knight The Log
Knight Mini P.E.K.K.A Dark Prince Prince Inferno Dragon
Wizard Magic Archer
Mini P.E.K.K.A Dark Prince Prince Knight
Mini P.E.K.K.A Knight Dark Prince Prince Inferno Dragon
Knight Mini P.E.K.K.A Dark Prince Prince The Log Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Dark Prince Prince
Dark Prince Prince The Log
Mini P.E.K.K.A Dark Prince Prince Knight Wizard
Wizard Magic Archer
Knight Mini P.E.K.K.A Dark Prince Prince The Log Inferno Dragon Magic Archer
Mini P.E.K.K.A Wizard Dark Prince The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Magic Archer
The Log Magic Archer
Knight Dark Prince Prince The Log
Wizard Dark Prince The Log Magic Archer
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Mini P.E.K.K.A Prince
Knight Wizard Dark Prince Prince The Log Magic Archer
Wizard Magic Archer
Knight The Log Magic Archer
Magic Archer
Prince The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Dark Prince Prince The Log Magic Archer
Wizard The Log Magic Archer
Prince The Log Magic Archer
Wizard
Prince The Log
The Log
The Log Wizard Dark Prince Magic Archer
Inferno Dragon
The Log Wizard Magic Archer
Wizard Prince The Log Magic Archer
The Log Magic Archer
Wizard Magic Archer
Wizard
Mini P.E.K.K.A
Wizard The Log Magic Archer
Magic Archer
Prince
Wizard The Log Magic Archer
Dark Prince Prince Magic Archer
Wizard Magic Archer
The Log
Knight Mini P.E.K.K.A Wizard Dark Prince Prince Magic Archer
The Log Wizard Magic Archer
Dark Prince Prince
The Log Magic Archer
Magic Archer
Dark Prince Prince The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: