My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Firecracker Goblin Barrel Skeleton Army Dark Prince Witch
Barbarian Barrel
Knight Firecracker Wizard Goblin Barrel Skeleton Army Dark Prince Witch
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Dark Prince Witch
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army Dark Prince Witch
Fireball
Firecracker Wizard Goblin Barrel Skeleton Army Witch
Poison
Firecracker Wizard Skeleton Army Witch
Lightning
Knight Mini P.E.K.K.A Wizard Dark Prince Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Skeleton Army Mini P.E.K.K.A Dark Prince Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Goblin Barrel Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Wizard Witch
Firecracker
Knight Mini P.E.K.K.A Goblin Barrel Dark Prince
Mini P.E.K.K.A
Firecracker Wizard Dark Prince
Wizard
Knight Mini P.E.K.K.A Dark Prince
Goblin Barrel
Knight Dark Prince Firecracker Skeleton Army
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Firecracker Mini P.E.K.K.A Wizard Witch
Witch
Knight Dark Prince

Defense Synergies 1 13

Knight
Firecracker Mini P.E.K.K.A Wizard Skeleton Army Witch
Firecracker
Knight Mini P.E.K.K.A Skeleton Army Dark Prince
Mini P.E.K.K.A
Knight Firecracker Wizard Skeleton Army Witch
Wizard
Knight Mini P.E.K.K.A Skeleton Army Dark Prince
Goblin Barrel
Skeleton Army
Knight Firecracker Mini P.E.K.K.A Wizard
Dark Prince
Firecracker Wizard Witch
Witch
Knight Mini P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Mini P.E.K.K.A Skeleton Army Knight Firecracker Dark Prince Witch
Mini P.E.K.K.A Skeleton Army Witch Knight Dark Prince
Mini P.E.K.K.A Skeleton Army Witch Knight Firecracker Dark Prince
Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince
Skeleton Army Firecracker Dark Prince
Firecracker Wizard Witch
Mini P.E.K.K.A Witch Skeleton Army
Knight Skeleton Army Firecracker Mini P.E.K.K.A Dark Prince
Skeleton Army Witch Knight Firecracker Wizard Dark Prince
Firecracker Wizard Witch
Mini P.E.K.K.A Skeleton Army Knight Wizard Dark Prince Witch
Wizard Skeleton Army Firecracker Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Mini P.E.K.K.A
Wizard Knight Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Knight Firecracker Wizard Skeleton Army Dark Prince Witch
Wizard Witch Knight Firecracker Dark Prince
Mini P.E.K.K.A
Wizard Skeleton Army Dark Prince Knight Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Knight Firecracker Mini P.E.K.K.A Wizard
Skeleton Army Knight Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Skeleton Army Dark Prince Knight
Knight Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Firecracker Wizard Witch
Mini P.E.K.K.A Skeleton Army Dark Prince Knight Witch
Mini P.E.K.K.A Knight Skeleton Army Dark Prince
Knight Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Witch Skeleton Army
Knight Mini P.E.K.K.A Dark Prince Witch
Skeleton Army Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Knight Wizard Witch
Wizard Firecracker Skeleton Army Witch
Skeleton Army Witch Knight Firecracker Mini P.E.K.K.A Dark Prince
Firecracker Mini P.E.K.K.A Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker Dark Prince
Wizard Firecracker Dark Prince
Firecracker Wizard Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Knight Wizard Dark Prince
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Dark Prince
Firecracker Wizard Witch
Wizard
Firecracker Wizard Dark Prince Witch
Witch
Firecracker Wizard Witch
Wizard Witch
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Witch
Mini P.E.K.K.A
Wizard
Firecracker
Firecracker Wizard
Skeleton Army Dark Prince Witch
Firecracker Wizard Witch
Knight Firecracker Mini P.E.K.K.A Wizard Dark Prince
Firecracker Wizard
Firecracker Dark Prince
Firecracker Witch
Firecracker Witch
Firecracker Dark Prince Witch
Firecracker Wizard

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