My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Executioner P.E.K.K.A Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Wizard Executioner Ice Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Wizard Executioner P.E.K.K.A Ice Wizard
Fireball
Wizard Executioner Ice Wizard
Poison
Wizard Executioner Ice Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Executioner Ice Wizard
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado Executioner P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Ice Wizard Mini P.E.K.K.A Wizard Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Tornado Ice Wizard Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner Wizard Ice Wizard
Mini P.E.K.K.A
Wizard Tornado Ice Wizard Mega Knight
Wizard
Tornado Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight
Tornado
Wizard Executioner P.E.K.K.A Mini P.E.K.K.A Ice Wizard Mega Knight
Executioner
Knight Tornado P.E.K.K.A Mega Knight
P.E.K.K.A
Tornado Wizard Executioner Ice Wizard
Ice Wizard
Knight Mini P.E.K.K.A Tornado P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Wizard Tornado Executioner

Defense Synergies 6 14

Knight
Executioner Ice Wizard Mini P.E.K.K.A Wizard Tornado
Mini P.E.K.K.A
Knight Wizard Tornado Executioner Ice Wizard
Wizard
Tornado Knight Mini P.E.K.K.A P.E.K.K.A Ice Wizard Mega Knight
Tornado
Wizard Executioner P.E.K.K.A Ice Wizard Knight Mini P.E.K.K.A Mega Knight
Executioner
Knight Tornado Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Tornado Wizard Ice Wizard
Ice Wizard
Knight Tornado Mini P.E.K.K.A Wizard P.E.K.K.A Mega Knight
Mega Knight
Wizard Tornado Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Executioner
Mini P.E.K.K.A P.E.K.K.A Knight Executioner Ice Wizard Mega Knight
Mini P.E.K.K.A Tornado P.E.K.K.A Mega Knight Knight Executioner Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Ice Wizard Mega Knight
Mini P.E.K.K.A Tornado P.E.K.K.A Mega Knight
Tornado Executioner Ice Wizard Mega Knight
Tornado Wizard Executioner Ice Wizard
P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Tornado Ice Wizard
Knight Tornado Mini P.E.K.K.A Ice Wizard Mega Knight
Executioner Ice Wizard Knight Wizard Tornado Mega Knight
Executioner Wizard Tornado Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Wizard Ice Wizard
Wizard Executioner Mega Knight Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Mega Knight
Tornado Mini P.E.K.K.A P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Mini P.E.K.K.A Tornado Executioner P.E.K.K.A
Mega Knight Knight Wizard Tornado Executioner Ice Wizard
Wizard Tornado Executioner Knight Ice Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Tornado
Wizard Mega Knight Knight Mini P.E.K.K.A Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight P.E.K.K.A
Knight Mini P.E.K.K.A Wizard Executioner Mega Knight
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Tornado
P.E.K.K.A Knight Mini P.E.K.K.A Executioner Mega Knight
Wizard Executioner Tornado Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A
P.E.K.K.A Mega Knight Tornado
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Wizard Executioner
Wizard Executioner Mega Knight
Knight Mini P.E.K.K.A Tornado Executioner P.E.K.K.A
Executioner Mega Knight Mini P.E.K.K.A Wizard P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Tornado Executioner Ice Wizard
Knight
Wizard Executioner Mega Knight
Wizard Executioner Tornado Ice Wizard
Wizard Tornado Executioner
Wizard Tornado Executioner Ice Wizard
Wizard Tornado
Mini P.E.K.K.A Tornado
Knight Wizard Tornado
Wizard Tornado Executioner
Knight Executioner
Wizard Executioner
Wizard Executioner Mega Knight
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Executioner Mega Knight
Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Tornado Wizard Executioner Ice Wizard Mega Knight
Wizard Tornado Executioner Ice Wizard
Wizard Tornado Mega Knight
Tornado
Wizard Tornado Executioner Ice Wizard
Wizard
Mini P.E.K.K.A
Wizard Mega Knight
P.E.K.K.A Mega Knight
Wizard
Wizard Tornado Executioner Ice Wizard
Knight Mini P.E.K.K.A Wizard Executioner Mega Knight
Wizard Executioner
Tornado
Executioner P.E.K.K.A Mega Knight
Tornado
Tornado Executioner
Tornado Executioner Mega Knight
P.E.K.K.A
Wizard Mega Knight

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