My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Musketeer Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Barbarians Tombstone Musketeer Battle Ram
Zap
Minions Tombstone Battle Ram
Barbarian Barrel
Knight Barbarians Tombstone Musketeer Valkyrie Battle Ram
The Log
Barbarians Tombstone Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Barbarians Tombstone
Arrows
Minions Tombstone
Royal Delivery
Knight Minions Barbarians Mini P.E.K.K.A Musketeer Valkyrie Battle Ram
Fireball
Minions Barbarians Tombstone Musketeer Battle Ram
Poison
Minions Barbarians Tombstone Musketeer
Lightning
Knight Tombstone Mini P.E.K.K.A Musketeer Valkyrie Battle Ram
Rocket
Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mini P.E.K.K.A Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Tombstone Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Tombstone Mini P.E.K.K.A

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Musketeer Battle Ram
Minions
Knight Mini P.E.K.K.A Valkyrie Battle Ram
Barbarians
Tombstone
Mini P.E.K.K.A
Minions Musketeer Valkyrie
Musketeer
Knight Valkyrie Mini P.E.K.K.A Battle Ram
Valkyrie
Musketeer Minions Mini P.E.K.K.A Battle Ram
Battle Ram
Knight Minions Musketeer Valkyrie

Defense Synergies 5 5

Knight
Minions Musketeer Mini P.E.K.K.A
Minions
Knight Valkyrie Tombstone Musketeer
Barbarians
Tombstone
Musketeer Minions
Mini P.E.K.K.A
Knight Musketeer Valkyrie
Musketeer
Knight Tombstone Valkyrie Minions Mini P.E.K.K.A
Valkyrie
Minions Musketeer Mini P.E.K.K.A
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tombstone Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Knight Minions Tombstone Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Knight Minions Tombstone Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Knight Minions Tombstone Musketeer Valkyrie
Barbarians Tombstone Mini P.E.K.K.A Valkyrie
Minions Musketeer Valkyrie
Minions Musketeer Tombstone
Barbarians Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Minions Tombstone Musketeer
Knight Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Minions Barbarians Valkyrie Knight Tombstone Musketeer
Minions Musketeer
Barbarians Tombstone Mini P.E.K.K.A Knight Minions Musketeer Valkyrie
Valkyrie Minions Barbarians Tombstone Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight Tombstone
Barbarians Mini P.E.K.K.A
Barbarians Knight Minions Tombstone Mini P.E.K.K.A Musketeer Valkyrie
Tombstone Knight Minions Barbarians Musketeer Valkyrie
Valkyrie Knight Minions Barbarians Tombstone Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Valkyrie Knight Minions Barbarians Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Valkyrie Tombstone
Knight Mini P.E.K.K.A Musketeer Valkyrie
Barbarians Tombstone Knight Minions Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Knight Barbarians Musketeer
Barbarians Knight Tombstone Mini P.E.K.K.A Musketeer Valkyrie
Minions Musketeer
Mini P.E.K.K.A Knight Minions Barbarians Tombstone Musketeer Valkyrie
Mini P.E.K.K.A Knight Barbarians Valkyrie
Knight Minions Barbarians Tombstone Mini P.E.K.K.A Valkyrie
Barbarians Tombstone Musketeer
Knight Minions Barbarians Tombstone Mini P.E.K.K.A Musketeer Valkyrie
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Knight Tombstone Valkyrie
Barbarians Musketeer Valkyrie
Barbarians Tombstone Knight Minions Mini P.E.K.K.A Musketeer Valkyrie
Minions Valkyrie Barbarians Mini P.E.K.K.A Musketeer
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie
Musketeer
Knight Barbarians Musketeer Valkyrie
Valkyrie
Minions Musketeer
Musketeer
Minions Mini P.E.K.K.A Musketeer
Knight Musketeer Valkyrie
Musketeer
Knight Musketeer
Minions Musketeer
Musketeer
Musketeer
Musketeer
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer
Valkyrie
Minions Musketeer
Musketeer
Barbarians Musketeer
Valkyrie
Musketeer
Musketeer
Musketeer
Musketeer
Minions Musketeer
Mini P.E.K.K.A
Musketeer
Minions Barbarians Tombstone Musketeer
Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie
Musketeer
Musketeer
Minions Musketeer
Musketeer
Musketeer

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