My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Prince
Giant Snowball
Minions Dart Goblin Goblin Barrel
Zap
Minions Dart Goblin Inferno Tower Goblin Barrel Prince
Barbarian Barrel
Knight Dart Goblin Valkyrie Inferno Tower Goblin Barrel Electro Wizard
The Log
Dart Goblin Goblin Barrel Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Minions Dart Goblin Goblin Barrel
Royal Delivery
Knight Minions Dart Goblin Valkyrie Goblin Barrel Prince Electro Wizard
Fireball
Minions Dart Goblin Inferno Tower Goblin Barrel Electro Wizard
Poison
Minions Dart Goblin Inferno Tower Electro Wizard
Lightning
Knight Valkyrie Inferno Tower Prince Electro Wizard
Rocket
Valkyrie Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Dart Goblin Goblin Barrel Valkyrie Electro Wizard Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Dart Goblin Goblin Barrel

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Dart Goblin Goblin Barrel Prince Electro Wizard
Minions
Knight Valkyrie Prince
Dart Goblin
Knight Valkyrie Goblin Barrel Prince
Valkyrie
Dart Goblin Goblin Barrel Prince Minions Electro Wizard
Inferno Tower
Goblin Barrel
Knight Dart Goblin Valkyrie Prince
Prince
Valkyrie Goblin Barrel Knight Minions Dart Goblin Electro Wizard
Electro Wizard
Knight Valkyrie Prince

Defense Synergies 6 13

Knight
Minions Dart Goblin Inferno Tower Electro Wizard
Minions
Knight Valkyrie Dart Goblin Inferno Tower Prince Electro Wizard
Dart Goblin
Knight Minions Valkyrie Inferno Tower Prince Electro Wizard
Valkyrie
Minions Dart Goblin Inferno Tower Prince Electro Wizard
Inferno Tower
Knight Electro Wizard Minions Dart Goblin Valkyrie Prince
Goblin Barrel
Prince
Minions Dart Goblin Valkyrie Inferno Tower Electro Wizard
Electro Wizard
Knight Inferno Tower Minions Dart Goblin Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Dart Goblin Valkyrie Inferno Tower Electro Wizard
Inferno Tower Knight Minions Dart Goblin Valkyrie Prince Electro Wizard
Inferno Tower Prince Knight Minions Dart Goblin Valkyrie Electro Wizard
Inferno Tower Prince Knight Minions Dart Goblin Valkyrie Electro Wizard
Valkyrie Prince
Minions Dart Goblin Valkyrie Electro Wizard
Minions Dart Goblin Inferno Tower Electro Wizard
Dart Goblin Valkyrie Inferno Tower Electro Wizard
Inferno Tower Minions Prince
Knight Dart Goblin Valkyrie Inferno Tower Prince Electro Wizard
Minions Dart Goblin Valkyrie Electro Wizard Knight
Minions Inferno Tower Dart Goblin Electro Wizard
Inferno Tower Prince Knight Minions Valkyrie Electro Wizard
Valkyrie Minions Dart Goblin Prince Electro Wizard
Inferno Tower Knight Prince Electro Wizard
Inferno Tower Prince Electro Wizard
Knight Minions Valkyrie Inferno Tower Prince Electro Wizard
Valkyrie Knight Minions Dart Goblin Prince Electro Wizard
Valkyrie Knight Minions Dart Goblin Electro Wizard
Dart Goblin Inferno Tower Prince Electro Wizard
Valkyrie Knight Minions Dart Goblin Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Inferno Tower Prince Electro Wizard
Electro Wizard Knight Valkyrie Prince
Knight Minions Valkyrie Inferno Tower Prince Electro Wizard
Valkyrie Prince Knight Inferno Tower Electro Wizard
Inferno Tower Knight Valkyrie Prince
Minions Dart Goblin Electro Wizard
Prince Knight Minions Dart Goblin Valkyrie Inferno Tower Electro Wizard
Inferno Tower Knight Valkyrie Prince
Electro Wizard Knight Minions Valkyrie Inferno Tower Prince
Inferno Tower Dart Goblin
Knight Minions Dart Goblin Valkyrie Inferno Tower Prince
Valkyrie Prince Electro Wizard
Prince Knight Valkyrie Inferno Tower
Dart Goblin Valkyrie
Inferno Tower Electro Wizard Knight Minions Dart Goblin Valkyrie Prince
Minions Valkyrie Dart Goblin Inferno Tower Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Valkyrie
Dart Goblin Electro Wizard
Dart Goblin
Knight Dart Goblin Valkyrie Prince
Valkyrie
Minions Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Minions Prince Electro Wizard
Knight Dart Goblin Valkyrie Prince Electro Wizard
Dart Goblin
Knight Dart Goblin
Minions Dart Goblin
Dart Goblin Prince
Dart Goblin
Dart Goblin
Minions
Dart Goblin Prince Electro Wizard
Dart Goblin Valkyrie
Minions Prince
Prince
Valkyrie
Dart Goblin Electro Wizard
Prince
Dart Goblin
Dart Goblin Electro Wizard
Electro Wizard Minions Dart Goblin
Dart Goblin
Electro Wizard
Prince
Electro Wizard Minions Dart Goblin Prince
Dart Goblin Electro Wizard
Knight Dart Goblin Valkyrie Prince Electro Wizard
Dart Goblin
Dart Goblin Prince
Minions Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Prince Electro Wizard
Prince
Dart Goblin

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