My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Knight Executioner
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Hog Rider Executioner P.E.K.K.A Mother Witch
Fireball
Minions Hog Rider Executioner Mother Witch
Poison
Minions Executioner Mother Witch
Lightning
Knight Executioner Mother Witch
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner P.E.K.K.A Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Fireball Hog Rider Mother Witch Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Minions Fireball Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Executioner Fireball Mother Witch
Minions
Knight Hog Rider Mega Knight P.E.K.K.A
Fireball
Hog Rider Knight Mega Knight
Hog Rider
Knight Minions Fireball Executioner Mother Witch Mega Knight
Executioner
Knight Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Minions Executioner Mother Witch
Mother Witch
Knight Hog Rider P.E.K.K.A Mega Knight
Mega Knight
Minions Fireball Hog Rider Executioner Mother Witch

Defense Synergies 2 7

Knight
Minions Executioner Fireball Mother Witch
Minions
Knight P.E.K.K.A Mega Knight
Fireball
Knight Mega Knight
Hog Rider
Executioner
Knight Mega Knight
P.E.K.K.A
Minions
Mother Witch
Knight Mega Knight
Mega Knight
Minions Fireball Executioner Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Executioner
P.E.K.K.A Knight Minions Executioner Mega Knight
P.E.K.K.A Mega Knight Knight Minions Executioner
P.E.K.K.A Knight Minions Mega Knight
Fireball P.E.K.K.A Mega Knight
Fireball Minions Executioner Mother Witch Mega Knight
Minions Fireball Executioner
Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Minions
Knight Mega Knight
Minions Executioner Mother Witch Knight Fireball Mega Knight
Minions Executioner Fireball
P.E.K.K.A Mega Knight Knight Minions Fireball
Fireball Executioner Mega Knight Minions P.E.K.K.A
P.E.K.K.A Knight Mega Knight
Fireball P.E.K.K.A Mega Knight
Mega Knight Knight Minions Fireball Executioner P.E.K.K.A
Fireball Mega Knight Knight Minions Executioner
Executioner Knight Minions Fireball Mother Witch Mega Knight
P.E.K.K.A
Mega Knight Knight Minions Fireball Executioner P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball P.E.K.K.A
Fireball Knight Executioner Mega Knight
P.E.K.K.A Mega Knight Knight Minions
P.E.K.K.A Mega Knight Knight Fireball
P.E.K.K.A Knight Executioner Mega Knight
Fireball Executioner Mother Witch Minions
P.E.K.K.A Knight Minions Fireball
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Knight Minions Fireball
P.E.K.K.A
P.E.K.K.A Mega Knight Knight Minions
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mega Knight Knight Fireball Executioner
Fireball Executioner Mega Knight
Knight Minions Fireball Executioner P.E.K.K.A
Minions Executioner Mega Knight Fireball P.E.K.K.A Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Executioner
Fireball
Knight Fireball
Fireball Executioner Mega Knight
Fireball Executioner Mother Witch Minions
Executioner
Fireball Executioner
Fireball
Minions Fireball
Knight Fireball
Fireball Executioner
Knight Fireball Executioner
Minions Fireball
Fireball
Fireball Executioner
Fireball Executioner Mega Knight
Fireball
Minions
Fireball Executioner Mega Knight
Fireball Mother Witch Mega Knight
Minions Fireball Mega Knight
Fireball
Fireball
Mother Witch Fireball Executioner Mega Knight
Fireball Executioner
Fireball Mega Knight
Fireball
Fireball Executioner Mother Witch
Minions Fireball
Fireball
Fireball Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball
Minions Fireball
Fireball Executioner
Fireball
Fireball Knight Executioner Mega Knight
Fireball Executioner
Fireball
Executioner P.E.K.K.A Mega Knight
Minions Fireball
Fireball Executioner
Fireball Executioner Mega Knight
P.E.K.K.A
Fireball Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: