My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Minion Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Barbarians Mega Minion Battle Ram
Zap
Minions Firecracker Battle Ram
Barbarian Barrel
Knight Firecracker Barbarians Battle Ram
The Log
Firecracker Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Firecracker Barbarians
Arrows
Minions Firecracker
Royal Delivery
Knight Minions Firecracker Barbarians Mega Minion Mini P.E.K.K.A Battle Ram
Fireball
Minions Firecracker Barbarians Mega Minion Battle Ram
Poison
Minions Firecracker Barbarians Mega Minion
Lightning
Knight Mega Minion Mini P.E.K.K.A Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Battle Ram Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Firecracker Mega Minion Mini P.E.K.K.A Battle Ram Poison Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Firecracker Mega Minion

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Firecracker Mega Minion Battle Ram Poison
Minions
Knight Firecracker Mini P.E.K.K.A Battle Ram
Firecracker
Knight Minions Mega Minion Mini P.E.K.K.A Battle Ram
Barbarians
Mega Minion
Knight Firecracker Poison
Mini P.E.K.K.A
Minions Firecracker
Battle Ram
Knight Poison Minions Firecracker
Poison
Battle Ram Knight Mega Minion

Defense Synergies 3 5

Knight
Minions Firecracker Mega Minion Mini P.E.K.K.A Poison
Minions
Knight Firecracker
Firecracker
Knight Minions Mega Minion Mini P.E.K.K.A
Barbarians
Mega Minion
Knight Firecracker
Mini P.E.K.K.A
Knight Firecracker
Battle Ram
Poison
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Mega Minion
Barbarians Mini P.E.K.K.A Knight Minions Firecracker Mega Minion
Barbarians Mini P.E.K.K.A Knight Minions Mega Minion
Barbarians Mini P.E.K.K.A Knight Minions Firecracker Mega Minion
Firecracker Barbarians Mini P.E.K.K.A Poison
Minions Firecracker Mega Minion
Minions Mega Minion Firecracker Poison
Barbarians Poison
Barbarians Mini P.E.K.K.A Minions
Knight Firecracker Barbarians Mini P.E.K.K.A
Minions Barbarians Poison Knight Firecracker Mega Minion
Minions Mega Minion Firecracker Poison
Barbarians Mini P.E.K.K.A Knight Minions
Minions Firecracker Barbarians Mega Minion Mini P.E.K.K.A Poison
Barbarians Mini P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A
Barbarians Knight Minions Firecracker Mini P.E.K.K.A Poison
Knight Minions Firecracker Barbarians Mega Minion
Poison Knight Minions Firecracker Barbarians Mega Minion
Barbarians Mini P.E.K.K.A
Knight Minions Firecracker Barbarians Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A
Poison Knight Firecracker Mega Minion Mini P.E.K.K.A
Barbarians Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight Barbarians
Barbarians Knight Mini P.E.K.K.A
Firecracker Poison Minions
Mini P.E.K.K.A Knight Minions Barbarians Mega Minion
Mini P.E.K.K.A Knight Barbarians
Knight Minions Firecracker Barbarians Mega Minion Mini P.E.K.K.A Poison
Barbarians Mega Minion
Knight Minions Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Poison
Barbarians Mini P.E.K.K.A Knight
Firecracker Barbarians
Barbarians Knight Minions Firecracker Mega Minion Mini P.E.K.K.A Poison
Minions Poison Firecracker Barbarians Mega Minion Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison
Poison
Knight Firecracker Barbarians Poison
Poison Firecracker
Firecracker Poison Minions Mega Minion
Firecracker Poison
Poison Firecracker
Poison Firecracker
Minions Mini P.E.K.K.A Poison
Firecracker Poison Knight
Poison Firecracker
Poison Knight Firecracker
Minions Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Minions Mini P.E.K.K.A
Firecracker Mega Minion Mini P.E.K.K.A Poison
Firecracker Poison
Minions Poison
Poison
Barbarians Poison
Firecracker Poison
Mega Minion
Firecracker Poison
Poison
Poison Firecracker
Poison Firecracker
Minions Firecracker Mega Minion Poison
Mega Minion Mini P.E.K.K.A
Poison
Firecracker Poison
Firecracker Poison
Minions Barbarians
Poison Firecracker Mega Minion
Poison Knight Firecracker Mega Minion Mini P.E.K.K.A
Firecracker Poison
Poison
Firecracker Mega Minion
Minions Firecracker Poison
Firecracker Poison
Poison Firecracker
Firecracker

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