My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Baby Dragon Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Dark Prince
Giant Snowball
Minions Barbarians Skeleton Army Baby Dragon
Zap
Minions Firecracker Skeleton Army Dark Prince
Barbarian Barrel
Knight Firecracker Barbarians Skeleton Army Dark Prince
The Log
Firecracker Barbarians Skeleton Army Dark Prince
Earthquake
Firecracker Barbarians Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Knight Minions Firecracker Barbarians Skeleton Army Baby Dragon Dark Prince
Fireball
Minions Firecracker Barbarians Skeleton Army Baby Dragon
Poison
Minions Firecracker Barbarians Skeleton Army
Lightning
Knight Baby Dragon Dark Prince
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Firecracker Skeleton Army Baby Dragon Dark Prince Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Firecracker Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Firecracker Baby Dragon
Minions
Knight Mega Knight Firecracker Baby Dragon Dark Prince
Firecracker
Knight Minions Baby Dragon Dark Prince Mega Knight
Barbarians
Skeleton Army
Baby Dragon
Knight Minions Firecracker Dark Prince Mega Knight
Dark Prince
Minions Firecracker Baby Dragon
Mega Knight
Minions Firecracker Baby Dragon

Defense Synergies 2 13

Knight
Minions Firecracker Skeleton Army Baby Dragon
Minions
Knight Firecracker Baby Dragon Dark Prince Mega Knight
Firecracker
Knight Minions Skeleton Army Baby Dragon Dark Prince Mega Knight
Barbarians
Skeleton Army
Skeleton Army
Knight Firecracker Barbarians
Baby Dragon
Knight Minions Firecracker Dark Prince Mega Knight
Dark Prince
Minions Firecracker Baby Dragon
Mega Knight
Minions Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Baby Dragon
Barbarians Skeleton Army Knight Minions Firecracker Dark Prince Mega Knight
Barbarians Skeleton Army Mega Knight Knight Minions Dark Prince
Barbarians Skeleton Army Knight Minions Firecracker Dark Prince Mega Knight
Firecracker Barbarians Skeleton Army Dark Prince Mega Knight
Skeleton Army Minions Firecracker Baby Dragon Dark Prince Mega Knight
Minions Firecracker Baby Dragon
Barbarians Baby Dragon Mega Knight
Barbarians Minions Skeleton Army
Knight Skeleton Army Firecracker Barbarians Dark Prince Mega Knight
Minions Barbarians Skeleton Army Knight Firecracker Baby Dragon Dark Prince Mega Knight
Minions Firecracker Baby Dragon
Barbarians Skeleton Army Mega Knight Knight Minions Dark Prince
Skeleton Army Mega Knight Minions Firecracker Barbarians Baby Dragon Dark Prince
Barbarians Skeleton Army Knight Mega Knight
Barbarians Skeleton Army Mega Knight
Barbarians Mega Knight Knight Minions Firecracker Skeleton Army Dark Prince
Mega Knight Knight Minions Firecracker Barbarians Skeleton Army Baby Dragon Dark Prince
Baby Dragon Knight Minions Firecracker Barbarians Dark Prince Mega Knight
Barbarians
Skeleton Army Dark Prince Mega Knight Knight Minions Firecracker Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeleton Army Mega Knight Dark Prince
Knight Firecracker Baby Dragon Mega Knight
Barbarians Skeleton Army Mega Knight Knight Minions Dark Prince
Skeleton Army Dark Prince Mega Knight Knight Barbarians
Barbarians Knight Skeleton Army Dark Prince Mega Knight
Firecracker Minions Baby Dragon
Skeleton Army Dark Prince Knight Minions Barbarians
Mega Knight Knight Barbarians Skeleton Army Dark Prince
Mega Knight Knight Minions Firecracker Barbarians Skeleton Army Baby Dragon Dark Prince
Barbarians Skeleton Army
Mega Knight Knight Minions Barbarians Dark Prince
Skeleton Army Mega Knight Barbarians Dark Prince
Barbarians Skeleton Army Dark Prince Mega Knight Knight
Firecracker Barbarians Skeleton Army Baby Dragon Mega Knight
Barbarians Skeleton Army Knight Minions Firecracker Baby Dragon Dark Prince
Minions Mega Knight Firecracker Barbarians Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Knight Firecracker Barbarians Dark Prince
Firecracker Baby Dragon Dark Prince Mega Knight
Firecracker Minions Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Minions
Firecracker Knight Dark Prince
Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Minions Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Minions
Firecracker Baby Dragon Dark Prince Mega Knight
Firecracker Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Barbarians Baby Dragon
Firecracker Baby Dragon Dark Prince Mega Knight
Firecracker Baby Dragon
Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon
Minions Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Minions Barbarians Skeleton Army Dark Prince
Firecracker Baby Dragon
Knight Firecracker Baby Dragon Dark Prince Mega Knight
Firecracker Baby Dragon
Firecracker Dark Prince Mega Knight
Minions Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Dark Prince Mega Knight
Firecracker Mega Knight

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