My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Giant Skeleton Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Giant Skeleton Sparky
Giant Snowball
Minions
Zap
Minions Firecracker Sparky
Barbarian Barrel
Knight Firecracker Elixir Golem Giant Skeleton Ice Wizard Sparky
The Log
Firecracker Elixir Golem Giant Skeleton Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Minions Firecracker
Royal Delivery
Knight Minions Firecracker Elixir Golem Giant Skeleton Ice Wizard Sparky
Fireball
Minions Firecracker Elixir Golem Ice Wizard Sparky
Poison
Minions Firecracker Elixir Golem Ice Wizard Sparky
Lightning
Knight Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Giant Skeleton Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Firecracker Elixir Golem Ice Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Firecracker

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Firecracker The Log Ice Wizard Sparky
Minions
Knight Firecracker Elixir Golem Giant Skeleton Sparky
Firecracker
Knight Elixir Golem Minions Giant Skeleton Sparky
Elixir Golem
Firecracker Minions The Log Ice Wizard Sparky
Giant Skeleton
Minions Firecracker The Log Ice Wizard Sparky
The Log
Knight Elixir Golem Giant Skeleton Sparky
Ice Wizard
Knight Elixir Golem Giant Skeleton
Sparky
Knight Minions Firecracker Elixir Golem Giant Skeleton The Log

Defense Synergies 4 12

Knight
Minions Firecracker Ice Wizard The Log Sparky
Minions
Knight Firecracker Giant Skeleton The Log Ice Wizard
Firecracker
Knight The Log Minions Giant Skeleton Ice Wizard
Elixir Golem
Giant Skeleton
Minions Firecracker The Log Ice Wizard
The Log
Firecracker Knight Minions Giant Skeleton Ice Wizard Sparky
Ice Wizard
Knight Minions Firecracker Giant Skeleton The Log
Sparky
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker The Log Sparky
Sparky Knight Minions Firecracker The Log Ice Wizard
Sparky Knight Minions Giant Skeleton Ice Wizard
Sparky Knight Minions Firecracker Ice Wizard
Firecracker Giant Skeleton The Log Sparky
The Log Minions Firecracker Ice Wizard
Minions Firecracker Ice Wizard
Giant Skeleton The Log Sparky
Sparky Minions Ice Wizard
Knight Firecracker Giant Skeleton Ice Wizard Sparky
Minions Ice Wizard Knight Firecracker Giant Skeleton The Log
Minions Firecracker Ice Wizard
Sparky Knight Minions Giant Skeleton The Log Ice Wizard
Sparky Minions Firecracker The Log
Sparky Knight
The Log Sparky
Sparky Knight Minions Firecracker
Knight Minions Firecracker The Log Ice Wizard
The Log Knight Minions Firecracker Giant Skeleton Ice Wizard
Sparky
Knight Minions Firecracker Giant Skeleton The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton Sparky
Knight Firecracker The Log
Giant Skeleton Knight Minions The Log Sparky
Giant Skeleton Knight The Log Sparky
Giant Skeleton Knight Sparky
Firecracker Minions Ice Wizard
Sparky Knight Minions Giant Skeleton Ice Wizard
Giant Skeleton Knight Sparky
Giant Skeleton Knight Minions Firecracker The Log Sparky
Sparky
Knight Minions Giant Skeleton Sparky
Giant Skeleton The Log
Giant Skeleton Knight Sparky
Firecracker Sparky
Sparky Knight Minions Firecracker Giant Skeleton The Log
Minions Firecracker Giant Skeleton The Log Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Giant Skeleton The Log Sparky
Firecracker The Log Ice Wizard
Giant Skeleton The Log Sparky
Knight Firecracker Giant Skeleton The Log Sparky
Firecracker The Log Sparky
Firecracker Minions Ice Wizard
Firecracker The Log Sparky
The Log Firecracker Ice Wizard
The Log Firecracker
Minions Sparky
Firecracker Knight The Log Sparky
Firecracker
Knight Firecracker The Log Sparky
Minions Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Minions Sparky
Firecracker The Log Sparky
Firecracker The Log
Minions Giant Skeleton The Log Sparky
The Log Sparky
The Log
Firecracker The Log Ice Wizard Sparky
Firecracker The Log Ice Wizard Sparky
The Log Sparky
Firecracker The Log Sparky
Firecracker Ice Wizard Sparky
Minions Firecracker
Sparky
The Log Sparky
Firecracker Sparky
Giant Skeleton Sparky
Firecracker The Log Sparky
Minions
Firecracker Ice Wizard
The Log
Knight Firecracker Sparky
The Log Firecracker
Giant Skeleton Sparky
Firecracker Sparky
Minions Firecracker Giant Skeleton The Log Sparky
Firecracker
Firecracker Giant Skeleton The Log Sparky
Sparky
Firecracker Sparky

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