My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Tower Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Night Witch Ram Rider Graveyard
Giant Snowball
Minions Hog Rider Night Witch Ram Rider Graveyard
Zap
Minions Firecracker Inferno Tower Night Witch Ram Rider Graveyard
Barbarian Barrel
Knight Firecracker Inferno Tower Night Witch Graveyard
The Log
Firecracker Hog Rider Ram Rider Graveyard
Earthquake
Firecracker Hog Rider Inferno Tower Graveyard
Arrows
Minions Firecracker Night Witch Graveyard
Royal Delivery
Knight Minions Firecracker Hog Rider Night Witch Ram Rider Graveyard
Fireball
Minions Firecracker Hog Rider Inferno Tower Night Witch Ram Rider
Poison
Minions Firecracker Inferno Tower Night Witch Graveyard
Lightning
Knight Inferno Tower Night Witch Ram Rider
Rocket
Hog Rider Inferno Tower Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Firecracker Hog Rider Night Witch Inferno Tower Ram Rider Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Firecracker Hog Rider

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Firecracker Hog Rider Graveyard Night Witch Ram Rider
Minions
Knight Hog Rider Firecracker Ram Rider Graveyard
Firecracker
Knight Hog Rider Minions Ram Rider
Hog Rider
Knight Minions Firecracker Graveyard
Inferno Tower
Night Witch
Knight Graveyard
Ram Rider
Knight Minions Firecracker Graveyard
Graveyard
Knight Minions Hog Rider Night Witch Ram Rider

Defense Synergies 3 7

Knight
Minions Firecracker Inferno Tower Night Witch
Minions
Knight Firecracker Inferno Tower Ram Rider
Firecracker
Knight Minions Inferno Tower Night Witch
Hog Rider
Inferno Tower
Knight Minions Firecracker Night Witch
Night Witch
Knight Firecracker Inferno Tower
Ram Rider
Minions
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Inferno Tower Ram Rider
Inferno Tower Knight Minions Firecracker Night Witch Ram Rider
Inferno Tower Ram Rider Knight Minions Night Witch
Inferno Tower Night Witch Knight Minions Firecracker Ram Rider
Firecracker
Minions Firecracker Night Witch
Minions Inferno Tower Ram Rider Firecracker Night Witch
Inferno Tower Ram Rider
Inferno Tower Minions Night Witch
Knight Firecracker Inferno Tower Night Witch
Minions Knight Firecracker Night Witch Ram Rider
Minions Inferno Tower Firecracker Night Witch Ram Rider
Inferno Tower Night Witch Knight Minions Ram Rider
Minions Firecracker Night Witch
Inferno Tower Knight Ram Rider
Inferno Tower Ram Rider
Knight Minions Firecracker Inferno Tower Night Witch
Knight Minions Firecracker Night Witch Ram Rider
Knight Minions Firecracker Ram Rider
Inferno Tower Ram Rider
Knight Minions Firecracker Night Witch
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower
Knight Firecracker
Knight Minions Inferno Tower Ram Rider
Knight Inferno Tower Night Witch Ram Rider
Inferno Tower Knight Night Witch Ram Rider
Firecracker Minions Ram Rider
Knight Minions Inferno Tower Night Witch Ram Rider
Inferno Tower Knight
Knight Minions Firecracker Inferno Tower
Inferno Tower
Knight Minions Inferno Tower
Knight Inferno Tower Night Witch Ram Rider
Firecracker
Inferno Tower Knight Minions Firecracker Night Witch
Minions Firecracker Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Ram Rider
Knight Firecracker
Firecracker
Firecracker Minions Ram Rider
Firecracker
Firecracker Ram Rider
Firecracker Ram Rider
Minions Night Witch
Firecracker Knight Ram Rider
Firecracker
Knight Firecracker
Minions Firecracker
Firecracker
Firecracker
Firecracker
Minions Night Witch
Firecracker
Firecracker
Minions Night Witch
Firecracker
Firecracker Ram Rider
Ram Rider
Firecracker
Firecracker Night Witch
Minions Firecracker
Night Witch
Night Witch
Firecracker
Firecracker
Minions Night Witch
Firecracker Ram Rider
Knight Firecracker
Firecracker
Firecracker
Minions Firecracker
Firecracker
Firecracker
Firecracker

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