My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Hog Rider
Giant Snowball
Minions Battle Ram Hog Rider Witch
Zap
Minions Firecracker Battle Ram Witch
Barbarian Barrel
Knight Firecracker Battle Ram Witch Electro Wizard
The Log
Firecracker Battle Ram Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Minions Firecracker Witch
Royal Delivery
Knight Minions Firecracker Battle Ram Hog Rider Witch Electro Wizard
Fireball
Minions Firecracker Battle Ram Hog Rider Witch Electro Wizard
Poison
Minions Firecracker Witch Electro Wizard
Lightning
Knight Battle Ram Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Firecracker Battle Ram Hog Rider Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Firecracker Battle Ram

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Firecracker Battle Ram Hog Rider Witch Electro Wizard
Minions
Knight Hog Rider Mega Knight Firecracker Battle Ram
Firecracker
Knight Hog Rider Minions Battle Ram Mega Knight
Battle Ram
Knight Minions Firecracker Witch Electro Wizard
Hog Rider
Knight Minions Firecracker Witch Electro Wizard Mega Knight
Witch
Knight Battle Ram Hog Rider Mega Knight
Electro Wizard
Knight Battle Ram Hog Rider Mega Knight
Mega Knight
Minions Firecracker Hog Rider Witch Electro Wizard

Defense Synergies 3 9

Knight
Minions Firecracker Electro Wizard Witch
Minions
Knight Firecracker Electro Wizard Mega Knight
Firecracker
Knight Minions Electro Wizard Mega Knight
Battle Ram
Hog Rider
Witch
Knight Electro Wizard Mega Knight
Electro Wizard
Knight Minions Firecracker Witch Mega Knight
Mega Knight
Minions Firecracker Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Electro Wizard
Knight Minions Firecracker Witch Electro Wizard Mega Knight
Witch Mega Knight Knight Minions Electro Wizard
Witch Knight Minions Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Minions Firecracker Electro Wizard Mega Knight
Minions Electro Wizard Firecracker Witch
Electro Wizard Mega Knight
Witch Minions
Knight Firecracker Electro Wizard Mega Knight
Minions Witch Electro Wizard Knight Firecracker Mega Knight
Minions Firecracker Witch Electro Wizard
Mega Knight Knight Minions Witch Electro Wizard
Mega Knight Minions Firecracker Witch Electro Wizard
Knight Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Knight Minions Firecracker Witch Electro Wizard
Mega Knight Knight Minions Firecracker Witch Electro Wizard
Witch Knight Minions Firecracker Electro Wizard Mega Knight
Electro Wizard
Mega Knight Knight Minions Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Electro Wizard
Electro Wizard Knight Firecracker Mega Knight
Mega Knight Knight Minions Witch Electro Wizard
Mega Knight Knight Electro Wizard
Knight Witch Mega Knight
Firecracker Minions Witch Electro Wizard
Knight Minions Witch Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight Minions Firecracker Witch
Witch
Mega Knight Knight Minions Witch
Mega Knight Electro Wizard
Mega Knight Knight Witch
Firecracker Witch Mega Knight
Witch Electro Wizard Knight Minions Firecracker
Minions Mega Knight Firecracker Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Electro Wizard
Knight Firecracker
Firecracker Mega Knight
Firecracker Minions Witch
Firecracker Witch
Firecracker
Firecracker
Minions Electro Wizard
Firecracker Knight Electro Wizard
Firecracker
Knight Firecracker
Minions Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Minions
Firecracker Electro Wizard Mega Knight
Firecracker Witch Mega Knight
Minions Mega Knight
Firecracker Witch Mega Knight
Witch
Firecracker Witch Electro Wizard
Witch Mega Knight
Firecracker
Firecracker Witch Electro Wizard
Electro Wizard Minions Firecracker Witch
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Minions Witch
Firecracker Witch Electro Wizard
Knight Firecracker Electro Wizard Mega Knight
Firecracker
Firecracker Mega Knight
Minions Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard Mega Knight
Firecracker Mega Knight

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