My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Rune Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Valkyrie Rune Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Prince
Giant Snowball
Minions Goblin Gang Dart Goblin Musketeer
Zap
Minions Goblin Gang Dart Goblin Prince
Barbarian Barrel
Knight Goblin Gang Dart Goblin Musketeer Valkyrie
The Log
Goblin Gang Dart Goblin Musketeer Prince
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Dart Goblin
Royal Delivery
Knight Minions Goblin Gang Dart Goblin Musketeer Valkyrie Prince
Fireball
Minions Goblin Gang Dart Goblin Musketeer
Poison
Minions Goblin Gang Dart Goblin Musketeer
Lightning
Knight Musketeer Valkyrie Prince
Rocket
Musketeer Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rune Giant Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Gang Dart Goblin Musketeer Valkyrie Rune Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Goblin Gang Dart Goblin

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Dart Goblin Musketeer Prince
Minions
Knight Valkyrie Rune Giant Prince
Goblin Gang
Knight Dart Goblin Valkyrie Prince
Dart Goblin
Knight Valkyrie Goblin Gang Rune Giant Prince
Musketeer
Knight Valkyrie Prince
Valkyrie
Dart Goblin Musketeer Prince Minions Goblin Gang
Rune Giant
Minions Dart Goblin
Prince
Valkyrie Knight Minions Goblin Gang Dart Goblin Musketeer

Defense Synergies 7 10

Knight
Minions Goblin Gang Dart Goblin Musketeer
Minions
Knight Valkyrie Dart Goblin Musketeer Prince
Goblin Gang
Knight Musketeer Dart Goblin Valkyrie Prince
Dart Goblin
Knight Minions Goblin Gang Musketeer Valkyrie Prince
Musketeer
Knight Goblin Gang Valkyrie Minions Dart Goblin
Valkyrie
Minions Musketeer Goblin Gang Dart Goblin Prince
Rune Giant
Prince
Minions Goblin Gang Dart Goblin Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Dart Goblin Musketeer Valkyrie
Knight Minions Goblin Gang Dart Goblin Musketeer Valkyrie Prince
Goblin Gang Prince Knight Minions Dart Goblin Musketeer Valkyrie
Prince Knight Minions Goblin Gang Dart Goblin Musketeer Valkyrie
Valkyrie Prince
Goblin Gang Minions Dart Goblin Musketeer Valkyrie
Minions Dart Goblin Musketeer Goblin Gang
Dart Goblin Musketeer Valkyrie
Minions Goblin Gang Musketeer Prince
Knight Goblin Gang Dart Goblin Musketeer Valkyrie Prince
Minions Goblin Gang Dart Goblin Valkyrie Knight Musketeer
Minions Musketeer Goblin Gang Dart Goblin
Prince Knight Minions Goblin Gang Musketeer Valkyrie
Valkyrie Minions Goblin Gang Dart Goblin Prince
Knight Goblin Gang Prince
Goblin Gang Prince
Knight Minions Goblin Gang Musketeer Valkyrie Prince
Valkyrie Knight Minions Goblin Gang Dart Goblin Musketeer Prince
Valkyrie Knight Minions Dart Goblin Musketeer
Dart Goblin Musketeer Prince
Goblin Gang Valkyrie Knight Minions Dart Goblin Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Prince
Knight Goblin Gang Musketeer Valkyrie Prince
Goblin Gang Knight Minions Musketeer Valkyrie Prince
Goblin Gang Valkyrie Prince Knight Musketeer
Knight Goblin Gang Musketeer Valkyrie Prince
Minions Goblin Gang Dart Goblin Musketeer
Goblin Gang Prince Knight Minions Dart Goblin Musketeer Valkyrie
Knight Valkyrie Prince
Knight Minions Valkyrie Prince
Goblin Gang Dart Goblin Musketeer
Knight Minions Dart Goblin Musketeer Valkyrie Prince
Valkyrie Prince
Prince Knight Goblin Gang Valkyrie
Dart Goblin Musketeer Valkyrie
Goblin Gang Knight Minions Dart Goblin Musketeer Valkyrie Prince
Minions Valkyrie Dart Goblin Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Musketeer Valkyrie
Dart Goblin Musketeer
Dart Goblin
Knight Dart Goblin Musketeer Valkyrie Prince
Valkyrie
Minions Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin
Dart Goblin
Minions Goblin Gang Musketeer Prince
Knight Dart Goblin Musketeer Valkyrie Prince
Dart Goblin Musketeer
Knight Dart Goblin Musketeer
Minions Dart Goblin Musketeer
Dart Goblin Musketeer Prince
Dart Goblin Musketeer
Dart Goblin Musketeer
Minions
Dart Goblin Musketeer Prince
Dart Goblin Valkyrie
Minions Musketeer Prince
Musketeer Prince
Musketeer
Valkyrie
Dart Goblin Musketeer
Musketeer Prince
Dart Goblin Musketeer
Dart Goblin Musketeer
Minions Dart Goblin Musketeer
Dart Goblin Musketeer
Prince
Minions Goblin Gang Dart Goblin Musketeer Prince
Dart Goblin Musketeer
Knight Goblin Gang Dart Goblin Musketeer Valkyrie Prince
Dart Goblin Musketeer
Dart Goblin Musketeer Prince
Minions Goblin Gang Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer Prince
Prince
Dart Goblin

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