My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Royal Hogs Miner
Giant Snowball
Minions Goblin Gang Minion Horde Royal Hogs Miner
Zap
Minions Goblin Gang Firecracker Minion Horde Royal Hogs
Barbarian Barrel
Knight Goblin Gang Firecracker Royal Hogs
The Log
Goblin Gang Firecracker Royal Hogs
Earthquake
Goblin Gang Firecracker Royal Hogs
Arrows
Minions Goblin Gang Firecracker Minion Horde Royal Hogs
Royal Delivery
Knight Minions Goblin Gang Firecracker Minion Horde Royal Hogs Miner
Fireball
Minions Goblin Gang Firecracker Minion Horde Royal Hogs
Poison
Minions Goblin Gang Firecracker Minion Horde Royal Hogs
Lightning
Knight
Rocket
Minion Horde Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Gang Firecracker Miner Minion Horde Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Gang

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Firecracker Minion Horde Royal Hogs The Log Miner
Minions
Knight Miner Firecracker Royal Hogs
Goblin Gang
Knight Miner Firecracker Royal Hogs
Firecracker
Knight Miner Minions Goblin Gang Royal Hogs
Minion Horde
Miner Knight
Royal Hogs
Knight Minions Goblin Gang Firecracker The Log
The Log
Knight Royal Hogs Miner
Miner
Minions Goblin Gang Firecracker Minion Horde Knight The Log

Defense Synergies 4 9

Knight
Minions Goblin Gang Firecracker Minion Horde The Log
Minions
Knight Firecracker The Log
Goblin Gang
Knight Firecracker The Log Miner
Firecracker
Knight The Log Minions Goblin Gang
Minion Horde
Knight The Log
Royal Hogs
The Log
Firecracker Knight Minions Goblin Gang Minion Horde Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Minion Horde The Log
Minion Horde Knight Minions Goblin Gang Firecracker The Log
Goblin Gang Minion Horde Knight Minions
Minion Horde Knight Minions Goblin Gang Firecracker
Firecracker The Log
Goblin Gang The Log Minions Firecracker
Minions Minion Horde Goblin Gang Firecracker
The Log
Minion Horde Minions Goblin Gang
Knight Goblin Gang Firecracker Minion Horde Miner
Minions Goblin Gang Minion Horde Knight Firecracker The Log
Minions Minion Horde Goblin Gang Firecracker
Minion Horde Knight Minions Goblin Gang The Log
Minions Goblin Gang Firecracker Minion Horde The Log
Knight Goblin Gang Minion Horde
Minion Horde Goblin Gang The Log
Minion Horde Knight Minions Goblin Gang Firecracker
Knight Minions Goblin Gang Firecracker Minion Horde The Log
The Log Knight Minions Firecracker
Goblin Gang Knight Minions Firecracker Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Firecracker The Log Miner
Goblin Gang Knight Minions Minion Horde The Log
Goblin Gang Knight Minion Horde The Log
Knight Goblin Gang Minion Horde
Firecracker Minions Goblin Gang Minion Horde
Goblin Gang Knight Minions Minion Horde
Knight Minion Horde
Minion Horde Knight Minions Firecracker The Log
Goblin Gang Minion Horde
Knight Minions Minion Horde
The Log
Knight Goblin Gang Minion Horde
Firecracker Minion Horde
Goblin Gang Knight Minions Firecracker Minion Horde The Log
Minions Firecracker Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Minion Horde The Log
Firecracker The Log Miner
Minion Horde The Log Miner
Knight Firecracker The Log
Firecracker Minion Horde The Log
Firecracker Minions Minion Horde
Firecracker Minion Horde The Log
The Log Firecracker
The Log Miner Firecracker
Minions Goblin Gang Minion Horde
Firecracker Miner Knight Minion Horde The Log
Firecracker
Knight Firecracker The Log Miner
Minions Firecracker Minion Horde
Firecracker The Log
Firecracker Minion Horde The Log
Firecracker Minion Horde The Log
Minions Minion Horde
Firecracker The Log
Firecracker The Log Miner
Minions Minion Horde The Log
The Log
Minion Horde The Log
Firecracker The Log
Minion Horde
Firecracker The Log Miner
The Log Miner
Miner Firecracker The Log
Firecracker Minion Horde
Minions Firecracker Minion Horde
Minion Horde
Minion Horde The Log Miner
Firecracker Minion Horde
Minion Horde
Firecracker The Log
Minion Horde Minions Goblin Gang
Firecracker
The Log
Miner Knight Goblin Gang Firecracker Minion Horde
The Log Firecracker
Firecracker Minion Horde
Minions Goblin Gang Firecracker Minion Horde The Log
Firecracker
Firecracker The Log Miner
Firecracker

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