My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Valkyrie Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Elite Barbarians Valkyrie Hog Rider Wizard
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Knight Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Minions Goblin Gang Valkyrie Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Minions Goblin Gang

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Hog Rider Elite Barbarians Wizard
Minions
Knight Hog Rider Rage Elite Barbarians Valkyrie
Goblin Gang
Knight Hog Rider Valkyrie
Elite Barbarians
Valkyrie Rage Knight Minions Hog Rider Wizard
Valkyrie
Elite Barbarians Hog Rider Minions Goblin Gang Wizard
Hog Rider
Knight Minions Goblin Gang Valkyrie Rage Elite Barbarians Wizard
Wizard
Knight Elite Barbarians Valkyrie Hog Rider Rage
Rage
Minions Elite Barbarians Hog Rider Wizard

Defense Synergies 4 4

Knight
Minions Goblin Gang Wizard
Minions
Knight Valkyrie
Goblin Gang
Knight Valkyrie
Elite Barbarians
Valkyrie Wizard
Valkyrie
Minions Elite Barbarians Goblin Gang Wizard
Hog Rider
Wizard
Knight Elite Barbarians Valkyrie
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie Wizard
Elite Barbarians Knight Minions Goblin Gang Valkyrie
Goblin Gang Knight Minions Elite Barbarians Valkyrie
Elite Barbarians Knight Minions Goblin Gang Valkyrie
Elite Barbarians Valkyrie
Goblin Gang Minions Valkyrie
Minions Goblin Gang Wizard
Valkyrie
Minions Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Valkyrie
Minions Goblin Gang Valkyrie Knight Wizard
Minions Goblin Gang Wizard
Knight Minions Goblin Gang Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Minions Goblin Gang
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians
Wizard Knight Minions Goblin Gang Elite Barbarians Valkyrie
Valkyrie Knight Minions Goblin Gang Elite Barbarians Wizard
Valkyrie Wizard Knight Minions
Elite Barbarians
Goblin Gang Valkyrie Wizard Knight Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Elite Barbarians
Knight Goblin Gang Elite Barbarians Valkyrie Wizard
Goblin Gang Knight Minions Elite Barbarians Valkyrie
Goblin Gang Valkyrie Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians Valkyrie
Wizard Minions Goblin Gang
Goblin Gang Knight Minions Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie
Knight Minions Elite Barbarians Valkyrie
Goblin Gang
Knight Minions Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Elite Barbarians Knight Minions Valkyrie
Minions Valkyrie Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie
Wizard Valkyrie
Wizard Minions
Wizard
Wizard
Wizard
Minions Goblin Gang Elite Barbarians
Knight Valkyrie Wizard
Wizard
Knight Elite Barbarians
Minions
Elite Barbarians
Wizard
Wizard
Minions
Wizard
Valkyrie Wizard
Minions
Wizard
Valkyrie Wizard
Wizard
Wizard
Elite Barbarians Wizard
Minions Wizard
Elite Barbarians
Wizard
Wizard
Minions Goblin Gang
Wizard
Knight Goblin Gang Valkyrie Wizard
Wizard
Elite Barbarians
Minions Goblin Gang Elite Barbarians
Wizard

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