My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Sparky
Giant Snowball
Minions
Zap
Minions Sparky
Barbarian Barrel
Knight Bomb Tower Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Bomb Tower
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Wizard Sparky
Fireball
Minions Bomb Tower Wizard Sparky
Poison
Minions Bomb Tower Wizard Sparky
Lightning
Knight Mini P.E.K.K.A Bomb Tower Wizard Sparky
Rocket
Bomb Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Mini P.E.K.K.A Bomb Tower Wizard Lightning Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Minions Mini P.E.K.K.A Bomb Tower

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Wizard Sparky
Minions
Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Sparky Minions Wizard Lightning Electro Giant
Bomb Tower
Wizard
Knight Mini P.E.K.K.A Sparky
Lightning
Electro Giant Mini P.E.K.K.A
Electro Giant
Lightning Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Knight Minions Wizard Electro Giant

Defense Synergies 2 6

Knight
Minions Bomb Tower Mini P.E.K.K.A Wizard Sparky
Minions
Knight
Mini P.E.K.K.A
Knight Bomb Tower Wizard Electro Giant
Bomb Tower
Knight Mini P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A
Lightning
Electro Giant
Mini P.E.K.K.A
Sparky
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minions Wizard Sparky
Mini P.E.K.K.A Bomb Tower Sparky Knight Minions
Mini P.E.K.K.A Bomb Tower Sparky Knight Minions Lightning
Mini P.E.K.K.A Bomb Tower Sparky Knight Minions
Lightning Mini P.E.K.K.A Bomb Tower Sparky
Minions Bomb Tower
Minions Lightning Bomb Tower Wizard
Lightning Bomb Tower Electro Giant Sparky
Mini P.E.K.K.A Sparky Minions Bomb Tower
Knight Mini P.E.K.K.A Sparky
Minions Knight Bomb Tower Wizard Electro Giant
Minions Wizard
Mini P.E.K.K.A Bomb Tower Sparky Knight Minions Wizard Lightning
Bomb Tower Wizard Sparky Minions Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Knight Bomb Tower
Bomb Tower Mini P.E.K.K.A Lightning Electro Giant Sparky
Bomb Tower Wizard Sparky Knight Minions Mini P.E.K.K.A
Bomb Tower Knight Minions Wizard
Bomb Tower Wizard Knight Minions
Mini P.E.K.K.A Sparky Bomb Tower
Wizard Knight Minions Mini P.E.K.K.A Bomb Tower Electro Giant Sparky
Mini P.E.K.K.A Bomb Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Electro Giant Sparky
Knight Mini P.E.K.K.A Bomb Tower Wizard Lightning
Knight Minions Mini P.E.K.K.A Bomb Tower Lightning Sparky
Mini P.E.K.K.A Lightning Knight Sparky
Knight Mini P.E.K.K.A Sparky
Wizard Electro Giant Minions Bomb Tower
Mini P.E.K.K.A Sparky Knight Minions Bomb Tower Lightning
Mini P.E.K.K.A Knight Bomb Tower Sparky
Lightning Knight Minions Mini P.E.K.K.A Bomb Tower Sparky
Sparky
Knight Minions Mini P.E.K.K.A Bomb Tower Sparky
Lightning Electro Giant
Mini P.E.K.K.A Lightning Knight Bomb Tower Wizard Sparky
Wizard Bomb Tower Electro Giant Sparky
Electro Giant Sparky Knight Minions Mini P.E.K.K.A Bomb Tower Lightning
Minions Mini P.E.K.K.A Bomb Tower Wizard Electro Giant Sparky
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Sparky
Lightning Sparky
Lightning Knight Sparky
Wizard Sparky
Wizard Electro Giant Minions
Wizard Sparky
Wizard Lightning
Wizard Lightning
Lightning Minions Mini P.E.K.K.A Sparky
Lightning Knight Wizard Sparky
Lightning Wizard
Lightning Knight Sparky
Lightning Minions
Lightning Sparky
Lightning Wizard Sparky
Lightning Wizard Sparky
Lightning Sparky
Minions Mini P.E.K.K.A Lightning Sparky
Lightning Mini P.E.K.K.A Wizard Sparky
Lightning Wizard Electro Giant
Lightning Minions Sparky
Lightning Wizard
Lightning Sparky
Lightning
Electro Giant Wizard Sparky
Wizard Lightning Sparky
Lightning Wizard Sparky
Lightning Sparky
Lightning Wizard Electro Giant Sparky
Lightning Minions Wizard Electro Giant
Lightning Mini P.E.K.K.A Sparky
Lightning Wizard Sparky
Lightning Sparky
Sparky
Wizard Lightning Sparky
Lightning Minions
Lightning Wizard
Lightning Knight Mini P.E.K.K.A Wizard Sparky
Wizard Lightning
Lightning Electro Giant Sparky
Sparky
Electro Giant Minions Lightning Sparky
Lightning
Lightning Electro Giant Sparky
Sparky
Lightning Wizard Sparky

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