My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Hog Rider Skeleton Army
Giant Snowball
Minions Musketeer Battle Ram Hog Rider Skeleton Army
Zap
Minions Battle Ram Skeleton Army
Barbarian Barrel
Knight Musketeer Battle Ram Wizard Skeleton Army
The Log
Mini P.E.K.K.A Musketeer Battle Ram Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Knight Minions Mini P.E.K.K.A Musketeer Battle Ram Hog Rider Wizard Skeleton Army
Fireball
Minions Musketeer Battle Ram Hog Rider Wizard Skeleton Army
Poison
Minions Musketeer Wizard Skeleton Army
Lightning
Knight Mini P.E.K.K.A Musketeer Battle Ram Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Skeleton Army Mini P.E.K.K.A Musketeer Battle Ram Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Musketeer Battle Ram Hog Rider Wizard
Minions
Knight Hog Rider Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Minions Musketeer Hog Rider Wizard
Musketeer
Knight Hog Rider Mini P.E.K.K.A Battle Ram
Battle Ram
Knight Minions Musketeer
Hog Rider
Knight Minions Musketeer Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider
Skeleton Army

Defense Synergies 2 9

Knight
Minions Musketeer Mini P.E.K.K.A Wizard Skeleton Army
Minions
Knight Musketeer
Mini P.E.K.K.A
Knight Musketeer Wizard Skeleton Army
Musketeer
Knight Minions Mini P.E.K.K.A Skeleton Army
Battle Ram
Hog Rider
Wizard
Knight Mini P.E.K.K.A Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Musketeer Wizard
Mini P.E.K.K.A Skeleton Army Knight Minions Musketeer
Mini P.E.K.K.A Skeleton Army Knight Minions Musketeer
Mini P.E.K.K.A Skeleton Army Knight Minions Musketeer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Minions Musketeer
Minions Musketeer Wizard
Musketeer
Mini P.E.K.K.A Minions Musketeer Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Musketeer
Minions Skeleton Army Knight Musketeer Wizard
Minions Musketeer Wizard
Mini P.E.K.K.A Skeleton Army Knight Minions Musketeer Wizard
Wizard Skeleton Army Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Mini P.E.K.K.A
Wizard Knight Minions Mini P.E.K.K.A Musketeer Skeleton Army
Knight Minions Musketeer Wizard Skeleton Army
Wizard Knight Minions Musketeer
Mini P.E.K.K.A Musketeer
Wizard Skeleton Army Knight Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army
Knight Mini P.E.K.K.A Musketeer Wizard
Skeleton Army Knight Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army Knight Musketeer
Knight Mini P.E.K.K.A Musketeer Skeleton Army
Wizard Minions Musketeer
Mini P.E.K.K.A Skeleton Army Knight Minions Musketeer
Mini P.E.K.K.A Knight Skeleton Army
Knight Minions Mini P.E.K.K.A Skeleton Army
Musketeer Skeleton Army
Knight Minions Mini P.E.K.K.A Musketeer
Skeleton Army
Mini P.E.K.K.A Skeleton Army Knight Wizard
Wizard Musketeer Skeleton Army
Skeleton Army Knight Minions Mini P.E.K.K.A Musketeer
Minions Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Musketeer
Wizard
Wizard Minions Musketeer
Musketeer Wizard
Wizard
Wizard
Minions Mini P.E.K.K.A Musketeer
Knight Musketeer Wizard
Musketeer Wizard
Knight Musketeer
Minions Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard
Wizard
Minions Musketeer
Wizard
Musketeer
Musketeer
Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer Wizard
Minions Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard
Wizard
Minions Musketeer Skeleton Army
Musketeer Wizard
Knight Mini P.E.K.K.A Musketeer Wizard
Musketeer Wizard
Musketeer
Minions Musketeer
Musketeer
Musketeer
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: