My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Skeleton Bandit
Giant Snowball
Minions Musketeer Hog Rider
Zap
Minions Bandit
Barbarian Barrel
Knight Musketeer Giant Skeleton Bandit
The Log
Musketeer Hog Rider Giant Skeleton Bandit
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Musketeer Hog Rider Giant Skeleton Bandit
Fireball
Minions Musketeer Hog Rider Bandit
Poison
Minions Musketeer
Lightning
Knight Musketeer Bandit
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Minions Bandit Musketeer Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Minions

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Musketeer Hog Rider The Log
Minions
Knight Hog Rider Rage Giant Skeleton Bandit
Musketeer
Knight Hog Rider Giant Skeleton The Log Bandit
Hog Rider
Knight Minions Musketeer Rage The Log Giant Skeleton Bandit
Rage
Minions Hog Rider Giant Skeleton
Giant Skeleton
Minions Musketeer Hog Rider Rage The Log Bandit
The Log
Hog Rider Knight Musketeer Giant Skeleton Bandit
Bandit
Minions Musketeer Hog Rider Giant Skeleton The Log

Defense Synergies 3 9

Knight
Minions Musketeer The Log
Minions
Knight Musketeer Giant Skeleton The Log Bandit
Musketeer
Knight The Log Minions Giant Skeleton Bandit
Hog Rider
Rage
Giant Skeleton
Minions Musketeer The Log
The Log
Musketeer Knight Minions Giant Skeleton Bandit
Bandit
Minions Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Musketeer The Log
Knight Minions Musketeer The Log Bandit
Knight Minions Musketeer Giant Skeleton Bandit
Knight Minions Musketeer Bandit
Giant Skeleton The Log
The Log Minions Musketeer Bandit
Minions Musketeer
Musketeer Giant Skeleton The Log Bandit
Minions Musketeer
Knight Musketeer Giant Skeleton Bandit
Minions Knight Musketeer Giant Skeleton The Log Bandit
Minions Musketeer
Knight Minions Musketeer Giant Skeleton The Log Bandit
Minions The Log
Knight Bandit
The Log Bandit
Knight Minions Musketeer
Knight Minions Musketeer The Log Bandit
The Log Knight Minions Musketeer Giant Skeleton Bandit
Musketeer
Knight Minions Musketeer Giant Skeleton The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton Bandit
Bandit Knight Musketeer The Log
Giant Skeleton Bandit Knight Minions Musketeer The Log
Giant Skeleton Knight Musketeer The Log Bandit
Giant Skeleton Knight Musketeer Bandit
Minions Musketeer
Knight Minions Musketeer Giant Skeleton Bandit
Giant Skeleton Knight
Giant Skeleton Knight Minions The Log Bandit
Musketeer
Knight Minions Musketeer Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Knight Bandit
Musketeer
Knight Minions Musketeer Giant Skeleton The Log
Minions Musketeer Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Giant Skeleton The Log Bandit
Musketeer The Log Bandit
Giant Skeleton The Log Bandit
Knight Musketeer Giant Skeleton The Log
The Log
Minions Musketeer
Musketeer The Log
The Log
The Log Bandit
Minions Musketeer
Knight Musketeer The Log Bandit
Musketeer
Knight Musketeer The Log Bandit
Minions Musketeer Bandit
Musketeer The Log
Musketeer The Log Bandit
Musketeer The Log Bandit
Minions
Musketeer The Log Bandit
The Log
Minions Musketeer Giant Skeleton The Log
Musketeer The Log
Musketeer The Log
The Log
The Log Musketeer Bandit
Musketeer The Log Bandit
Musketeer The Log Bandit
Musketeer
Minions Musketeer
Musketeer The Log Bandit
Giant Skeleton
The Log
Minions Musketeer Bandit
Musketeer
The Log
Knight Musketeer
The Log Musketeer
Giant Skeleton
Musketeer
Minions Musketeer Giant Skeleton The Log
Musketeer
Musketeer Giant Skeleton The Log Bandit

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