My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Giant Witch Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Phoenix
Giant Snowball
Minions Musketeer Skeleton Army Witch
Zap
Minions Skeleton Army Witch
Barbarian Barrel
Knight Musketeer Valkyrie Skeleton Army Witch
The Log
Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Knight Minions Musketeer Valkyrie Skeleton Army Witch
Fireball
Minions Musketeer Skeleton Army Witch
Poison
Minions Musketeer Skeleton Army Witch Phoenix
Lightning
Knight Musketeer Valkyrie Witch Phoenix
Rocket
Musketeer Valkyrie Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Skeleton Army Musketeer Valkyrie Phoenix Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Skeleton Army Musketeer

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Musketeer Witch
Minions
Knight Giant Valkyrie
Musketeer
Knight Valkyrie Giant
Valkyrie
Musketeer Minions Giant Witch
Giant
Minions Musketeer Valkyrie Witch
Skeleton Army
Witch
Knight Valkyrie Giant
Phoenix

Defense Synergies 4 6

Knight
Minions Musketeer Skeleton Army Witch Phoenix
Minions
Knight Valkyrie Musketeer
Musketeer
Knight Valkyrie Minions Skeleton Army
Valkyrie
Minions Musketeer Witch
Giant
Skeleton Army
Knight Musketeer
Witch
Knight Valkyrie
Phoenix
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Musketeer Valkyrie
Skeleton Army Knight Minions Musketeer Valkyrie Witch Phoenix
Skeleton Army Witch Knight Minions Musketeer Valkyrie
Skeleton Army Witch Knight Minions Musketeer Valkyrie Phoenix
Valkyrie Skeleton Army
Skeleton Army Minions Musketeer Valkyrie
Minions Musketeer Witch Phoenix
Musketeer Valkyrie Phoenix
Witch Minions Musketeer Skeleton Army Phoenix
Knight Skeleton Army Musketeer Valkyrie Phoenix
Minions Valkyrie Skeleton Army Witch Knight Musketeer
Minions Musketeer Witch Phoenix
Skeleton Army Knight Minions Musketeer Valkyrie Witch
Valkyrie Skeleton Army Minions Witch
Skeleton Army Knight Phoenix
Skeleton Army
Knight Minions Musketeer Valkyrie Skeleton Army Witch
Knight Minions Musketeer Valkyrie Skeleton Army Witch
Valkyrie Witch Knight Minions Musketeer
Musketeer Phoenix
Valkyrie Skeleton Army Knight Minions Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Witch
Knight Musketeer Valkyrie Phoenix
Skeleton Army Knight Minions Musketeer Valkyrie Witch
Valkyrie Skeleton Army Knight Musketeer Phoenix
Knight Musketeer Valkyrie Skeleton Army Witch Phoenix
Minions Musketeer Witch
Skeleton Army Knight Minions Musketeer Valkyrie Witch Phoenix
Knight Valkyrie Skeleton Army Phoenix
Knight Minions Valkyrie Skeleton Army Witch Phoenix
Witch Musketeer Skeleton Army Phoenix
Knight Minions Musketeer Valkyrie Witch Phoenix
Skeleton Army Valkyrie Phoenix
Skeleton Army Knight Valkyrie Witch
Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Phoenix Knight Minions Musketeer Valkyrie
Minions Valkyrie Musketeer Witch Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie
Musketeer
Knight Musketeer Valkyrie
Valkyrie
Minions Musketeer Witch
Musketeer Witch
Minions Musketeer
Knight Musketeer Valkyrie
Musketeer
Knight Musketeer
Minions Musketeer
Musketeer
Musketeer Witch
Musketeer
Minions
Musketeer
Valkyrie Witch
Minions Musketeer
Musketeer
Musketeer
Valkyrie Witch
Witch
Musketeer Witch
Musketeer Witch
Musketeer
Musketeer Witch
Minions Musketeer Witch
Musketeer
Minions Musketeer Skeleton Army Witch
Musketeer Witch
Knight Musketeer Valkyrie
Musketeer
Musketeer
Minions Musketeer Witch
Musketeer Witch
Musketeer Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: