My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Giant Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Balloon
Giant Snowball
Minions Skeleton Army Witch Balloon
Zap
Minions Skeleton Army Witch Balloon
Barbarian Barrel
Knight Rascals Skeleton Army Witch
The Log
Rascals Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minions Rascals Skeleton Army Witch
Royal Delivery
Knight Minions Rascals Skeleton Army Witch Balloon
Fireball
Minions Rascals Skeleton Army Witch Balloon
Poison
Minions Rascals Skeleton Army Witch Balloon
Lightning
Knight Witch Balloon
Rocket
Rascals Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Earthquake Skeleton Army Rascals Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Earthquake Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Balloon Earthquake Witch
Minions
Knight Giant Rascals Balloon
Rascals
Minions Balloon
Earthquake
Giant Knight Balloon
Giant
Minions Earthquake Witch Balloon
Skeleton Army
Witch
Knight Giant
Balloon
Knight Minions Rascals Earthquake Giant

Defense Synergies 1 3

Knight
Minions Earthquake Skeleton Army Witch
Minions
Knight
Rascals
Earthquake
Knight
Giant
Skeleton Army
Knight
Witch
Knight
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Minions
Skeleton Army Knight Minions Rascals Witch
Skeleton Army Witch Knight Minions Rascals
Skeleton Army Witch Knight Minions Rascals
Earthquake Skeleton Army
Skeleton Army Minions Rascals Earthquake
Minions Rascals Witch
Earthquake Rascals
Witch Minions Rascals Skeleton Army
Knight Skeleton Army Rascals
Minions Skeleton Army Witch Knight Rascals Earthquake
Minions Rascals Witch
Skeleton Army Knight Minions Rascals Earthquake Witch
Skeleton Army Minions Rascals Earthquake Witch
Skeleton Army Knight Rascals
Skeleton Army Rascals
Knight Minions Rascals Skeleton Army Witch
Knight Minions Rascals Skeleton Army Witch
Earthquake Witch Knight Minions Rascals
Rascals Skeleton Army Knight Minions Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Skeleton Army Witch
Knight
Skeleton Army Knight Minions Rascals Witch
Skeleton Army Knight Rascals
Knight Rascals Skeleton Army Witch
Minions Rascals Witch
Rascals Skeleton Army Knight Minions Witch
Knight Rascals Skeleton Army
Knight Minions Skeleton Army Witch
Witch Skeleton Army
Knight Minions Rascals Witch
Skeleton Army
Rascals Skeleton Army Knight Witch
Rascals Skeleton Army Witch
Rascals Skeleton Army Witch Knight Minions
Minions Rascals Earthquake Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Rascals
Earthquake
Earthquake Knight Rascals
Earthquake
Minions Witch
Earthquake Witch
Earthquake
Minions
Knight Earthquake
Earthquake Knight
Earthquake Minions
Earthquake
Earthquake Witch
Earthquake
Earthquake
Minions
Earthquake
Earthquake Witch
Minions Earthquake
Earthquake
Earthquake Witch
Witch
Earthquake Witch
Witch
Witch
Minions Witch
Earthquake
Earthquake
Earthquake Minions Skeleton Army Witch
Witch
Knight Rascals
Earthquake
Minions Rascals Witch
Witch
Witch

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