My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Knight Rascals Wizard Skeleton Army
The Log
Rascals Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Rascals Skeleton Army
Royal Delivery
Knight Minions Rascals Hog Rider Wizard Skeleton Army
Fireball
Minions Rascals Hog Rider Wizard Skeleton Army
Poison
Minions Rascals Wizard Skeleton Army
Lightning
Knight Wizard
Rocket
Rascals Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Skeleton Army Hog Rider Rascals Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Wizard The Log
Minions
Knight Hog Rider Mega Knight Rascals
Rascals
Minions Hog Rider
Hog Rider
Knight Minions The Log Rascals Wizard Mega Knight
Wizard
Knight Hog Rider Mega Knight
Skeleton Army
The Log
Hog Rider Knight Mega Knight
Mega Knight
Minions Hog Rider Wizard The Log

Defense Synergies 1 11

Knight
Minions Wizard Skeleton Army The Log
Minions
Knight The Log Mega Knight
Rascals
The Log
Hog Rider
Wizard
Knight Skeleton Army The Log Mega Knight
Skeleton Army
Knight Wizard The Log
The Log
Knight Minions Rascals Wizard Skeleton Army Mega Knight
Mega Knight
Minions Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard The Log
Skeleton Army Knight Minions Rascals The Log Mega Knight
Skeleton Army Mega Knight Knight Minions Rascals
Skeleton Army Knight Minions Rascals Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Minions Rascals Mega Knight
Minions Rascals Wizard
Rascals The Log Mega Knight
Minions Rascals Skeleton Army
Knight Skeleton Army Rascals Mega Knight
Minions Skeleton Army Knight Rascals Wizard The Log Mega Knight
Minions Rascals Wizard
Skeleton Army Mega Knight Knight Minions Rascals Wizard The Log
Wizard Skeleton Army Mega Knight Minions Rascals The Log
Skeleton Army Knight Rascals Mega Knight
Skeleton Army Rascals The Log Mega Knight
Wizard Mega Knight Knight Minions Rascals Skeleton Army
Mega Knight Knight Minions Rascals Wizard Skeleton Army The Log
Wizard The Log Knight Minions Rascals Mega Knight
Rascals Wizard Skeleton Army Mega Knight Knight Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Skeleton Army Mega Knight
Knight Wizard The Log Mega Knight
Skeleton Army Mega Knight Knight Minions Rascals The Log
Skeleton Army Mega Knight Knight Rascals The Log
Knight Rascals Skeleton Army Mega Knight
Wizard Minions Rascals
Rascals Skeleton Army Knight Minions
Mega Knight Knight Rascals Skeleton Army
Mega Knight Knight Minions Skeleton Army The Log
Skeleton Army
Mega Knight Knight Minions Rascals
Skeleton Army Mega Knight The Log
Rascals Skeleton Army Mega Knight Knight Wizard
Wizard Rascals Skeleton Army Mega Knight
Rascals Skeleton Army Knight Minions The Log
Minions Mega Knight Rascals Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals The Log
The Log
The Log
Knight Rascals The Log
Wizard The Log Mega Knight
Wizard Minions
Wizard The Log
The Log Wizard
The Log Wizard
Minions
Knight Wizard The Log
Wizard
Knight The Log
Minions
The Log
Wizard The Log
Wizard The Log Mega Knight
Minions
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Minions The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Wizard
Minions Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Minions Skeleton Army
Wizard
The Log
Knight Rascals Wizard Mega Knight
The Log Wizard
Mega Knight
Minions Rascals The Log
The Log Mega Knight
Wizard Mega Knight

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