My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Skeleton Dragons Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Tesla Elixir Golem Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Skeleton Army
Giant Snowball
Minions Skeleton Dragons Skeleton Army Little Prince
Zap
Minions Skeleton Army Little Prince
Barbarian Barrel
Knight Tesla Elixir Golem Skeleton Army Little Prince
The Log
Elixir Golem Skeleton Army Little Prince
Earthquake
Tesla Elixir Golem Skeleton Army
Arrows
Minions Skeleton Dragons Skeleton Army Little Prince
Royal Delivery
Knight Minions Skeleton Dragons Elixir Golem Skeleton Army Little Prince
Fireball
Minions Skeleton Dragons Tesla Elixir Golem Skeleton Army Little Prince
Poison
Minions Skeleton Dragons Elixir Golem Skeleton Army Little Prince
Lightning
Knight Skeleton Dragons Tesla Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Elixir Golem Skeleton Army Little Prince Skeleton Dragons Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Elixir Golem Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Skeleton Dragons Little Prince
Minions
Knight Mega Knight Elixir Golem
Skeleton Dragons
Knight Elixir Golem Mega Knight
Tesla
Elixir Golem
Minions Skeleton Dragons
Skeleton Army
Mega Knight
Minions Skeleton Dragons
Little Prince
Knight

Defense Synergies 4 8

Knight
Minions Skeleton Dragons Tesla Little Prince Skeleton Army
Minions
Knight Tesla Mega Knight
Skeleton Dragons
Knight Tesla Skeleton Army Mega Knight
Tesla
Knight Minions Skeleton Dragons Skeleton Army Little Prince
Elixir Golem
Skeleton Army
Knight Skeleton Dragons Tesla
Mega Knight
Minions Skeleton Dragons
Little Prince
Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Skeleton Dragons Tesla
Skeleton Army Knight Minions Skeleton Dragons Tesla Mega Knight
Tesla Skeleton Army Mega Knight Knight Minions Skeleton Dragons
Tesla Skeleton Army Knight Minions Skeleton Dragons Mega Knight
Skeleton Army Mega Knight
Skeleton Army Minions Skeleton Dragons Tesla Mega Knight
Minions Skeleton Dragons Tesla Little Prince
Skeleton Dragons Tesla Mega Knight
Tesla Minions Skeleton Army
Knight Skeleton Army Tesla Mega Knight Little Prince
Minions Skeleton Dragons Skeleton Army Knight Tesla Mega Knight
Minions Skeleton Dragons Tesla
Tesla Skeleton Army Mega Knight Knight Minions Skeleton Dragons
Skeleton Army Mega Knight Minions Skeleton Dragons Tesla
Skeleton Army Knight Tesla Mega Knight
Skeleton Army Tesla Mega Knight
Tesla Mega Knight Knight Minions Skeleton Dragons Skeleton Army
Tesla Mega Knight Knight Minions Skeleton Dragons Skeleton Army Little Prince
Knight Minions Skeleton Dragons Tesla Mega Knight Little Prince
Tesla
Skeleton Dragons Skeleton Army Mega Knight Knight Minions Tesla Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Tesla
Knight Skeleton Dragons Tesla Mega Knight
Skeleton Army Mega Knight Knight Minions
Skeleton Army Mega Knight Knight Tesla
Knight Tesla Skeleton Army Mega Knight
Skeleton Dragons Minions Tesla
Skeleton Army Knight Minions Tesla
Mega Knight Knight Tesla Skeleton Army
Mega Knight Knight Minions Skeleton Dragons Skeleton Army
Skeleton Dragons Tesla Skeleton Army
Mega Knight Knight Minions Tesla
Skeleton Army Mega Knight
Skeleton Army Mega Knight Knight Tesla
Skeleton Dragons Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Knight Minions Skeleton Dragons Little Prince
Minions Mega Knight Skeleton Dragons Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Knight Skeleton Dragons
Skeleton Dragons Mega Knight
Skeleton Dragons Minions
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Minions
Knight Skeleton Dragons
Skeleton Dragons
Knight Skeleton Dragons
Minions Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Mega Knight
Minions Skeleton Dragons
Skeleton Dragons Mega Knight
Skeleton Dragons Mega Knight Little Prince
Minions Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Mega Knight Little Prince
Skeleton Dragons
Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons Little Prince
Minions Skeleton Dragons
Skeleton Dragons Mega Knight
Skeleton Dragons
Mega Knight
Minions Skeleton Army
Skeleton Dragons
Knight Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons Mega Knight
Minions Skeleton Dragons
Skeleton Dragons
Mega Knight Little Prince
Skeleton Dragons Mega Knight

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