My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Rascals Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Rascals Elite Barbarians Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Elite Barbarians
Giant Snowball
Minions Skeleton Barrel
Zap
Minions Skeleton Barrel
Barbarian Barrel
Knight Skeleton Barrel Rascals Elite Barbarians Electro Wizard Magic Archer
The Log
Skeleton Barrel Rascals Elite Barbarians
Earthquake
Arrows
Minions Skeleton Barrel Rascals
Royal Delivery
Knight Minions Skeleton Barrel Rascals Elite Barbarians Electro Wizard Magic Archer
Fireball
Minions Skeleton Barrel Rascals Elite Barbarians Electro Wizard Magic Archer
Poison
Minions Skeleton Barrel Rascals Electro Wizard Magic Archer
Lightning
Knight Elite Barbarians Electro Wizard Magic Archer
Rocket
Rascals Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Skeleton Barrel Tornado Electro Wizard Magic Archer Rascals Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Skeleton Barrel Tornado

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Skeleton Barrel Elite Barbarians Electro Wizard Magic Archer
Minions
Knight Skeleton Barrel Rascals Elite Barbarians
Skeleton Barrel
Knight Minions Rascals Tornado Magic Archer
Rascals
Minions Skeleton Barrel Electro Wizard Magic Archer
Elite Barbarians
Knight Minions
Tornado
Magic Archer Skeleton Barrel
Electro Wizard
Knight Rascals Magic Archer
Magic Archer
Tornado Knight Skeleton Barrel Rascals Electro Wizard

Defense Synergies 4 5

Knight
Minions Electro Wizard Magic Archer Tornado
Minions
Knight Electro Wizard
Skeleton Barrel
Rascals
Tornado
Elite Barbarians
Tornado
Magic Archer Knight Rascals Electro Wizard
Electro Wizard
Knight Minions Tornado Magic Archer
Magic Archer
Knight Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Skeleton Barrel Electro Wizard Magic Archer
Elite Barbarians Knight Minions Rascals Electro Wizard
Tornado Knight Minions Rascals Elite Barbarians Electro Wizard
Elite Barbarians Knight Minions Rascals Electro Wizard
Elite Barbarians Tornado
Tornado Minions Rascals Electro Wizard Magic Archer
Minions Tornado Electro Wizard Rascals Magic Archer
Skeleton Barrel Rascals Electro Wizard Magic Archer
Minions Rascals Elite Barbarians Tornado
Knight Elite Barbarians Tornado Rascals Electro Wizard
Minions Electro Wizard Knight Rascals Tornado Magic Archer
Minions Rascals Tornado Electro Wizard Magic Archer
Knight Minions Rascals Elite Barbarians Electro Wizard
Minions Rascals Tornado Electro Wizard Magic Archer
Elite Barbarians Knight Rascals Electro Wizard
Tornado Rascals Elite Barbarians Electro Wizard
Knight Minions Rascals Elite Barbarians Tornado Electro Wizard
Knight Minions Rascals Elite Barbarians Tornado Electro Wizard Magic Archer
Tornado Knight Minions Rascals Electro Wizard Magic Archer
Elite Barbarians Tornado Electro Wizard
Rascals Knight Minions Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Elite Barbarians Electro Wizard
Electro Wizard Knight Skeleton Barrel Elite Barbarians Magic Archer
Knight Minions Rascals Elite Barbarians Electro Wizard
Knight Rascals Elite Barbarians Tornado Electro Wizard
Knight Rascals Elite Barbarians
Minions Skeleton Barrel Rascals Tornado Electro Wizard Magic Archer
Rascals Knight Minions Elite Barbarians Electro Wizard
Knight Rascals Elite Barbarians
Electro Wizard Knight Minions Elite Barbarians Tornado Magic Archer
Knight Minions Rascals Elite Barbarians
Elite Barbarians Tornado Electro Wizard
Rascals Elite Barbarians Knight
Rascals Magic Archer
Rascals Elite Barbarians Electro Wizard Knight Minions Tornado Magic Archer
Minions Rascals Elite Barbarians Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Knight Rascals
Skeleton Barrel Tornado Electro Wizard Magic Archer
Skeleton Barrel Magic Archer
Knight Skeleton Barrel Rascals
Magic Archer
Minions Skeleton Barrel Tornado Magic Archer
Tornado Magic Archer
Skeleton Barrel Tornado Magic Archer
Skeleton Barrel Tornado
Minions Elite Barbarians Tornado Electro Wizard
Knight Skeleton Barrel Tornado Electro Wizard Magic Archer
Tornado Magic Archer
Knight Skeleton Barrel Elite Barbarians Magic Archer
Minions Skeleton Barrel Magic Archer
Skeleton Barrel Elite Barbarians Magic Archer
Skeleton Barrel Magic Archer
Magic Archer Skeleton Barrel
Tornado
Minions
Skeleton Barrel Electro Wizard Magic Archer
Skeleton Barrel Tornado Magic Archer
Minions Magic Archer
Tornado
Tornado
Skeleton Barrel
Tornado Magic Archer
Skeleton Barrel Tornado Electro Wizard Magic Archer
Skeleton Barrel Tornado Magic Archer
Skeleton Barrel Tornado Magic Archer
Elite Barbarians Tornado Electro Wizard Magic Archer
Electro Wizard Minions Skeleton Barrel
Elite Barbarians
Magic Archer
Electro Wizard Magic Archer
Magic Archer
Skeleton Barrel Electro Wizard Minions Magic Archer
Tornado Electro Wizard Magic Archer
Knight Rascals Electro Wizard Magic Archer
Skeleton Barrel Magic Archer
Tornado
Elite Barbarians
Minions Rascals Elite Barbarians Tornado Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Skeleton Barrel Tornado Electro Wizard Magic Archer

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