My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Mega Minion Witch P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Mega Minion Witch
Zap
Minions Witch
Barbarian Barrel
Knight Tesla Witch Royal Ghost
The Log
Witch
Earthquake
Tesla Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Mega Minion Witch P.E.K.K.A Royal Ghost
Fireball
Minions Tesla Mega Minion Witch
Poison
Minions Mega Minion Witch
Lightning
Knight Tesla Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Rocket P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Mega Minion Royal Ghost Tesla Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Mega Minion Royal Ghost

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Mega Minion Witch
Minions
Knight P.E.K.K.A
Tesla
Mega Minion
Knight
Rocket
Witch
Knight P.E.K.K.A Royal Ghost
P.E.K.K.A
Minions Witch
Royal Ghost
Witch

Defense Synergies 3 6

Knight
Minions Tesla Mega Minion Witch
Minions
Knight Tesla P.E.K.K.A
Tesla
Knight Minions Mega Minion
Mega Minion
Knight Tesla Witch
Rocket
Witch
Knight Mega Minion Royal Ghost
P.E.K.K.A
Minions
Royal Ghost
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions Tesla Mega Minion
P.E.K.K.A Knight Minions Tesla Mega Minion Witch
Tesla Rocket Witch P.E.K.K.A Knight Minions Mega Minion
Tesla Witch P.E.K.K.A Knight Minions Mega Minion
Rocket P.E.K.K.A
Minions Tesla Mega Minion Royal Ghost
Minions Tesla Mega Minion Rocket Witch
Rocket Tesla P.E.K.K.A
Tesla Witch P.E.K.K.A Minions
Knight Tesla Royal Ghost
Minions Witch Knight Tesla Mega Minion Royal Ghost
Minions Tesla Mega Minion Witch
Tesla P.E.K.K.A Knight Minions Rocket Witch
Rocket Minions Tesla Mega Minion Witch P.E.K.K.A Royal Ghost
P.E.K.K.A Knight Tesla
Rocket Tesla P.E.K.K.A
Tesla Knight Minions Witch P.E.K.K.A
Tesla Knight Minions Mega Minion Witch Royal Ghost
Witch Knight Minions Tesla Mega Minion Royal Ghost
P.E.K.K.A Tesla
Royal Ghost Knight Minions Tesla Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Witch P.E.K.K.A Royal Ghost
Knight Tesla Mega Minion Rocket Royal Ghost
P.E.K.K.A Knight Minions Rocket Witch
Rocket P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla Witch
Rocket Minions Tesla Witch
Rocket P.E.K.K.A Knight Minions Tesla Mega Minion Witch
P.E.K.K.A Knight Tesla
Rocket P.E.K.K.A Knight Minions Mega Minion Witch
Witch P.E.K.K.A Tesla Mega Minion
P.E.K.K.A Knight Minions Tesla Mega Minion Witch
Rocket P.E.K.K.A
Rocket P.E.K.K.A Knight Tesla Witch
Tesla Witch
Tesla Witch Knight Minions Mega Minion Rocket P.E.K.K.A
Minions Tesla Mega Minion Witch P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Royal Ghost
Royal Ghost
Rocket
Knight Rocket
Rocket
Minions Mega Minion Rocket Witch
Witch
Rocket Minions
Rocket Knight
Rocket
Rocket Knight
Minions Rocket
Rocket Witch
Rocket
Rocket
Minions Rocket
Rocket Mega Minion
Rocket Witch
Rocket Minions
Rocket
Rocket
Rocket
Witch
Mega Minion Witch
Witch Royal Ghost
Witch
Rocket
Witch
Rocket Minions Mega Minion Witch
Mega Minion
Rocket
Rocket
P.E.K.K.A
Rocket
Minions Rocket Witch
Rocket Mega Minion Witch
Knight Mega Minion Rocket
Rocket
Mega Minion P.E.K.K.A
Minions Rocket Witch
Rocket Witch
Rocket Witch Royal Ghost
P.E.K.K.A
Rocket

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