My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions Musketeer
Zap
Minions Royal Giant
Barbarian Barrel
Knight Tesla Elite Barbarians Musketeer
The Log
Royal Giant Elite Barbarians Musketeer
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Knight Minions Elite Barbarians Musketeer
Fireball
Minions Tesla Elite Barbarians Musketeer
Poison
Minions Musketeer
Lightning
Knight Tesla Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Tesla Fireball Musketeer Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Minions Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Musketeer Elite Barbarians Fireball The Log
Minions
Knight Royal Giant Elite Barbarians
Tesla
Royal Giant
Minions Fireball Elite Barbarians Musketeer The Log
Elite Barbarians
Knight Minions Royal Giant Fireball The Log
Fireball
Royal Giant Knight Elite Barbarians The Log
Musketeer
Knight Royal Giant The Log
The Log
Knight Royal Giant Elite Barbarians Fireball Musketeer

Defense Synergies 7 8

Knight
Minions Tesla Musketeer Fireball The Log
Minions
Knight Tesla Musketeer The Log
Tesla
Knight Musketeer The Log Minions Fireball
Royal Giant
Elite Barbarians
The Log
Fireball
The Log Knight Tesla Musketeer
Musketeer
Knight Tesla The Log Minions Fireball
The Log
Tesla Fireball Musketeer Knight Minions Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Fireball Musketeer The Log
Elite Barbarians Knight Minions Tesla Musketeer The Log
Tesla Knight Minions Elite Barbarians Musketeer
Tesla Elite Barbarians Knight Minions Musketeer
Elite Barbarians Fireball The Log
Fireball The Log Minions Tesla Musketeer
Minions Tesla Musketeer Fireball
Tesla Fireball Musketeer The Log
Tesla Minions Elite Barbarians Musketeer
Knight Elite Barbarians Tesla Musketeer
Minions Knight Tesla Fireball Musketeer The Log
Minions Tesla Musketeer Fireball
Tesla Knight Minions Elite Barbarians Fireball Musketeer The Log
Fireball Minions Tesla The Log
Elite Barbarians Knight Tesla
Tesla Elite Barbarians Fireball The Log
Tesla Knight Minions Elite Barbarians Fireball Musketeer
Tesla Fireball Knight Minions Elite Barbarians Musketeer The Log
The Log Knight Minions Tesla Fireball Musketeer
Tesla Elite Barbarians Musketeer
Knight Minions Tesla Elite Barbarians Fireball Musketeer The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Elite Barbarians Fireball
Fireball Knight Tesla Elite Barbarians Musketeer The Log
Knight Minions Elite Barbarians Musketeer The Log
Knight Tesla Elite Barbarians Fireball Musketeer The Log
Knight Tesla Elite Barbarians Musketeer
Fireball Minions Tesla Musketeer
Knight Minions Tesla Elite Barbarians Fireball Musketeer
Knight Tesla Elite Barbarians
Knight Minions Elite Barbarians Fireball The Log
Tesla Musketeer
Knight Minions Tesla Elite Barbarians Musketeer
Elite Barbarians Fireball The Log
Elite Barbarians Knight Tesla Fireball
Tesla Fireball Musketeer
Tesla Elite Barbarians Knight Minions Fireball Musketeer The Log
Minions Tesla Elite Barbarians Fireball Musketeer The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Minions Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Minions Elite Barbarians Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Knight Elite Barbarians Fireball Musketeer The Log
Minions Fireball Musketeer
Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Minions
Fireball Musketeer The Log
Fireball The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Elite Barbarians Fireball Musketeer
Minions Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Minions Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Knight Musketeer
The Log Fireball Musketeer
Fireball
Elite Barbarians Musketeer
Minions Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball

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