My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Recruits Wizard P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits P.E.K.K.A Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits
Giant Snowball
Minions Royal Recruits
Zap
Minions
Barbarian Barrel
Knight Tesla Royal Recruits Wizard
The Log
Royal Recruits
Earthquake
Tesla
Arrows
Minions Royal Recruits
Royal Delivery
Knight Minions Royal Recruits Wizard P.E.K.K.A
Fireball
Minions Tesla Wizard
Poison
Minions Royal Recruits Wizard
Lightning
Knight Tesla Wizard Archer Queen
Rocket
Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Minions Tesla Wizard Archer Queen Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Minions Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Wizard Archer Queen
Minions
Knight Rage Royal Recruits P.E.K.K.A
Tesla
Royal Recruits
Minions
Wizard
Knight Rage P.E.K.K.A
Rage
Minions Wizard
P.E.K.K.A
Minions Wizard Archer Queen
Archer Queen
Knight P.E.K.K.A

Defense Synergies 3 6

Knight
Minions Tesla Archer Queen Wizard
Minions
Knight Tesla Royal Recruits P.E.K.K.A
Tesla
Knight Minions Wizard
Royal Recruits
Minions
Wizard
Knight Tesla P.E.K.K.A
Rage
P.E.K.K.A
Minions Wizard
Archer Queen
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Royal Recruits Wizard
P.E.K.K.A Knight Minions Tesla Royal Recruits
Tesla P.E.K.K.A Knight Minions Royal Recruits
Tesla Royal Recruits P.E.K.K.A Knight Minions
Royal Recruits P.E.K.K.A
Minions Tesla
Minions Tesla Wizard
Tesla Royal Recruits P.E.K.K.A
Tesla P.E.K.K.A Minions Royal Recruits Archer Queen
Knight Tesla Royal Recruits
Minions Knight Tesla Royal Recruits Wizard
Minions Tesla Wizard
Tesla Royal Recruits P.E.K.K.A Knight Minions Wizard
Wizard Minions Tesla Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A Knight Tesla
Tesla Royal Recruits P.E.K.K.A
Tesla Wizard Knight Minions Royal Recruits P.E.K.K.A
Tesla Knight Minions Royal Recruits Wizard
Wizard Knight Minions Tesla Royal Recruits
P.E.K.K.A Tesla Royal Recruits
Royal Recruits Wizard Knight Minions Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Tesla P.E.K.K.A
Knight Tesla Wizard
Royal Recruits P.E.K.K.A Knight Minions
Royal Recruits P.E.K.K.A Knight Tesla
Royal Recruits P.E.K.K.A Knight Tesla
Wizard Minions Tesla
Royal Recruits P.E.K.K.A Knight Minions Tesla
P.E.K.K.A Knight Tesla Royal Recruits
Royal Recruits P.E.K.K.A Knight Minions
Royal Recruits P.E.K.K.A Tesla
P.E.K.K.A Knight Minions Tesla Royal Recruits
Royal Recruits P.E.K.K.A Archer Queen
Royal Recruits P.E.K.K.A Knight Tesla Wizard
Royal Recruits Wizard Tesla
Tesla Royal Recruits Knight Minions P.E.K.K.A Archer Queen
Minions Tesla Royal Recruits Wizard P.E.K.K.A Archer Queen
Tesla P.E.K.K.A
P.E.K.K.A Tesla Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits
Knight Royal Recruits
Wizard
Wizard Minions
Wizard
Wizard
Wizard
Minions
Knight Royal Recruits Wizard
Wizard Archer Queen
Knight
Minions
Wizard
Royal Recruits Wizard
Minions
Wizard
Wizard
Minions
Wizard
Royal Recruits
Wizard
Wizard
Wizard
Wizard
Minions Wizard
Wizard
P.E.K.K.A
Wizard
Minions Royal Recruits
Wizard Archer Queen
Knight Wizard
Wizard
Archer Queen
Royal Recruits P.E.K.K.A Archer Queen
Minions Royal Recruits Archer Queen
Archer Queen
Royal Recruits Archer Queen
P.E.K.K.A
Wizard

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