My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Tombstone Dart Goblin Skeleton Army
Zap
Minions Tombstone Dart Goblin Skeleton Army
Barbarian Barrel
Knight Tombstone Dart Goblin Skeleton Army
The Log
Tombstone Dart Goblin Skeleton Army
Earthquake
Tombstone Skeleton Army
Arrows
Minions Tombstone Dart Goblin Skeleton Army
Royal Delivery
Knight Minions Dart Goblin Skeleton Army
Fireball
Minions Tombstone Dart Goblin Skeleton Army
Poison
Minions Tombstone Dart Goblin Skeleton Army
Lightning
Knight Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Minions Tombstone Dart Goblin Skeleton Army Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Minions Tombstone

Attack Synergies 4 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Dart Goblin
Minions
Knight Rage Mega Knight
Tombstone
Dart Goblin
Knight Mega Knight
Rage
Minions
Skeleton Army
Lightning
Mega Knight
Minions Dart Goblin

Defense Synergies 3 6

Knight
Minions Dart Goblin Skeleton Army
Minions
Knight Tombstone Dart Goblin Mega Knight
Tombstone
Dart Goblin Minions
Dart Goblin
Knight Tombstone Minions Skeleton Army Mega Knight
Rage
Skeleton Army
Knight Dart Goblin
Lightning
Mega Knight
Minions Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minions Tombstone Dart Goblin
Skeleton Army Knight Minions Tombstone Dart Goblin Mega Knight
Skeleton Army Mega Knight Knight Minions Tombstone Dart Goblin Lightning
Skeleton Army Knight Minions Tombstone Dart Goblin Mega Knight
Lightning Tombstone Skeleton Army Mega Knight
Skeleton Army Minions Dart Goblin Mega Knight
Minions Dart Goblin Lightning Tombstone
Lightning Dart Goblin Mega Knight
Minions Tombstone Skeleton Army
Knight Skeleton Army Dart Goblin Mega Knight
Minions Dart Goblin Skeleton Army Knight Tombstone Mega Knight
Minions Dart Goblin
Tombstone Skeleton Army Mega Knight Knight Minions Lightning
Skeleton Army Mega Knight Minions Tombstone Dart Goblin
Skeleton Army Knight Tombstone Mega Knight
Skeleton Army Lightning Mega Knight
Mega Knight Knight Minions Tombstone Skeleton Army
Tombstone Mega Knight Knight Minions Dart Goblin Skeleton Army
Knight Minions Tombstone Dart Goblin Mega Knight
Dart Goblin
Skeleton Army Mega Knight Knight Minions Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Tombstone
Knight Lightning Mega Knight
Tombstone Skeleton Army Mega Knight Knight Minions Lightning
Skeleton Army Lightning Mega Knight Knight
Knight Tombstone Skeleton Army Mega Knight
Minions Dart Goblin
Skeleton Army Knight Minions Tombstone Dart Goblin Lightning
Mega Knight Knight Skeleton Army
Lightning Mega Knight Knight Minions Tombstone Skeleton Army
Tombstone Dart Goblin Skeleton Army
Mega Knight Knight Minions Tombstone Dart Goblin
Skeleton Army Lightning Mega Knight
Skeleton Army Lightning Mega Knight Knight Tombstone
Dart Goblin Skeleton Army Mega Knight
Tombstone Skeleton Army Knight Minions Dart Goblin Lightning
Minions Mega Knight Dart Goblin
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Dart Goblin
Dart Goblin
Lightning Dart Goblin
Lightning Knight Dart Goblin
Mega Knight
Minions Dart Goblin
Dart Goblin
Dart Goblin Lightning
Dart Goblin Lightning
Lightning Minions
Lightning Knight Dart Goblin
Lightning Dart Goblin
Lightning Knight Dart Goblin
Lightning Minions Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin Mega Knight
Lightning
Minions Lightning
Lightning Dart Goblin Mega Knight
Lightning Dart Goblin Mega Knight
Lightning Minions Mega Knight
Lightning
Lightning
Lightning
Mega Knight
Dart Goblin Lightning
Lightning Mega Knight
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Minions Dart Goblin
Lightning
Lightning Dart Goblin Mega Knight
Lightning
Mega Knight
Lightning
Lightning Minions Tombstone Dart Goblin Skeleton Army
Lightning Dart Goblin
Lightning Knight Dart Goblin Mega Knight
Dart Goblin Lightning
Lightning
Dart Goblin Mega Knight
Minions Dart Goblin Lightning
Dart Goblin Lightning
Lightning Dart Goblin Mega Knight
Lightning Dart Goblin Mega Knight

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