My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Goblin Hut Elixir Collector Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Goblin Hut
Zap
Mortar Furnace Goblin Hut
Barbarian Barrel
Knight Mortar Furnace Goblin Hut
The Log
Furnace Goblin Hut
Earthquake
Mortar Furnace Goblin Hut Elixir Collector
Arrows
Furnace Goblin Hut
Royal Delivery
Knight Goblin Hut
Fireball
Mortar Furnace Goblin Hut Elixir Collector
Poison
Mortar Furnace Goblin Hut Elixir Collector
Lightning
Knight Mortar Furnace Goblin Hut Elixir Collector
Rocket
Mortar Furnace Goblin Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Furnace Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Tornado Mortar Furnace Golden Knight Goblin Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Knight Tornado Mortar

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Furnace Goblin Hut
Mortar
Knight Goblin Hut Tornado Golden Knight
Furnace
Knight Goblin Hut Mirror Golden Knight
Goblin Hut
Knight Mortar Furnace Mirror Golden Knight
Elixir Collector
Mirror
Furnace Goblin Hut Tornado
Tornado
Mortar Mirror
Golden Knight
Mortar Furnace Goblin Hut

Defense Synergies 2 10

Knight
Mortar Furnace Goblin Hut Tornado
Mortar
Knight Goblin Hut Mirror Tornado
Furnace
Mirror Knight Goblin Hut Tornado
Goblin Hut
Knight Mortar Furnace Mirror
Elixir Collector
Mirror
Furnace Tornado Mortar Goblin Hut
Tornado
Mirror Knight Mortar Furnace
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Goblin Hut Golden Knight
Knight Mortar Furnace Goblin Hut
Mortar Furnace Goblin Hut Tornado Knight
Goblin Hut Knight Mortar Furnace
Tornado
Tornado Furnace
Furnace Tornado Mortar Goblin Hut
Golden Knight
Mortar Furnace Goblin Hut Tornado
Knight Tornado
Knight Furnace Goblin Hut Tornado
Furnace Goblin Hut Tornado
Mortar Furnace Goblin Hut Knight
Mortar Furnace Goblin Hut Tornado Golden Knight
Knight Mortar Furnace Goblin Hut
Tornado Mortar Furnace Goblin Hut
Knight Mortar Furnace Goblin Hut Tornado
Mortar Knight Furnace Goblin Hut Tornado Golden Knight
Mortar Furnace Tornado Knight Goblin Hut
Mortar Goblin Hut Tornado
Knight Furnace
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Goblin Hut
Knight Mortar
Knight Furnace Goblin Hut Golden Knight
Knight Tornado
Knight Goblin Hut
Furnace Goblin Hut Tornado
Knight Furnace Goblin Hut
Knight
Knight Mortar Goblin Hut Tornado
Goblin Hut
Knight Goblin Hut Golden Knight
Tornado
Knight Golden Knight
Furnace
Goblin Hut Knight Mortar Furnace Tornado Golden Knight
Goblin Hut Golden Knight
Mortar Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Golden Knight
Mortar Tornado Golden Knight
Goblin Hut
Knight
Mortar Furnace
Furnace Tornado
Mortar Furnace Tornado
Tornado
Mortar Tornado Golden Knight
Tornado
Knight Mortar Tornado Golden Knight
Tornado
Knight Mortar Goblin Hut Golden Knight
Mortar
Mortar Furnace Goblin Hut
Mortar Furnace Goblin Hut Golden Knight
Mortar Furnace Goblin Hut
Mortar Tornado
Mortar
Mortar Tornado Golden Knight
Tornado
Tornado
Mortar
Tornado Mortar Furnace
Mortar Tornado Golden Knight
Mortar Tornado Golden Knight
Mortar Tornado Golden Knight
Furnace Tornado
Goblin Hut
Mortar
Goblin Hut
Tornado
Knight
Mortar
Tornado
Tornado Golden Knight
Tornado
Mortar Tornado Golden Knight
Mortar

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