My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter Inferno Dragon Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Ram Rider Little Prince
Zap
Mortar Inferno Dragon Ram Rider Little Prince
Barbarian Barrel
Knight Mortar Hunter Little Prince
The Log
Mini P.E.K.K.A Hunter Ram Rider Little Prince
Earthquake
Mortar
Arrows
Little Prince
Royal Delivery
Knight Mini P.E.K.K.A Hunter Inferno Dragon Ram Rider Little Prince
Fireball
Mortar Hunter Inferno Dragon Ram Rider Little Prince
Poison
Mortar Hunter Little Prince
Lightning
Knight Mortar Mini P.E.K.K.A Hunter Inferno Dragon Ram Rider Little Prince
Rocket
Mortar Hunter Inferno Dragon Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Little Prince Mortar Mini P.E.K.K.A Hunter Inferno Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Tornado Little Prince Mortar

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Hunter Ram Rider Little Prince
Mortar
Knight Tornado Hunter Ram Rider
Mini P.E.K.K.A
Tornado Hunter Ram Rider Little Prince
Tornado
Mortar Mini P.E.K.K.A Hunter Ram Rider
Hunter
Knight Mortar Mini P.E.K.K.A Tornado Ram Rider
Inferno Dragon
Ram Rider
Knight Mortar Mini P.E.K.K.A Tornado Hunter
Little Prince
Knight Mini P.E.K.K.A

Defense Synergies 2 13

Knight
Hunter Little Prince Mortar Mini P.E.K.K.A Tornado
Mortar
Knight Tornado Inferno Dragon
Mini P.E.K.K.A
Knight Tornado Hunter Ram Rider
Tornado
Knight Mortar Mini P.E.K.K.A Hunter Inferno Dragon Ram Rider Little Prince
Hunter
Knight Mini P.E.K.K.A Tornado Ram Rider
Inferno Dragon
Mortar Tornado
Ram Rider
Mini P.E.K.K.A Tornado Hunter
Little Prince
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Ram Rider
Mini P.E.K.K.A Hunter Inferno Dragon Knight Mortar Ram Rider
Mortar Mini P.E.K.K.A Tornado Hunter Ram Rider Knight Inferno Dragon
Mini P.E.K.K.A Hunter Inferno Dragon Knight Mortar Ram Rider
Mini P.E.K.K.A Tornado
Tornado Hunter
Tornado Hunter Inferno Dragon Ram Rider Mortar Little Prince
Ram Rider
Mini P.E.K.K.A Hunter Inferno Dragon Mortar Tornado
Knight Tornado Mini P.E.K.K.A Hunter Little Prince
Knight Tornado Hunter Ram Rider
Hunter Inferno Dragon Tornado Ram Rider
Mortar Mini P.E.K.K.A Hunter Knight Ram Rider
Mortar Mini P.E.K.K.A Tornado Hunter
Mini P.E.K.K.A Inferno Dragon Knight Mortar Hunter Ram Rider
Tornado Mortar Mini P.E.K.K.A Hunter Inferno Dragon Ram Rider
Knight Mortar Mini P.E.K.K.A Tornado Hunter
Mortar Knight Tornado Hunter Ram Rider Little Prince
Mortar Tornado Hunter Knight Inferno Dragon Ram Rider Little Prince
Mini P.E.K.K.A Mortar Tornado Hunter Inferno Dragon Ram Rider
Knight Mini P.E.K.K.A Hunter Little Prince
Mortar Mini P.E.K.K.A Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Knight Mortar Mini P.E.K.K.A Hunter Inferno Dragon
Knight Mini P.E.K.K.A Hunter Ram Rider
Mini P.E.K.K.A Hunter Knight Tornado Ram Rider
Knight Mini P.E.K.K.A Hunter Inferno Dragon Ram Rider
Tornado Hunter Ram Rider
Mini P.E.K.K.A Knight Hunter Ram Rider
Mini P.E.K.K.A Knight Hunter Inferno Dragon
Knight Mortar Mini P.E.K.K.A Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Hunter
Tornado
Mini P.E.K.K.A Knight Hunter Ram Rider
Knight Mortar Mini P.E.K.K.A Tornado Hunter Inferno Dragon Little Prince
Mini P.E.K.K.A Hunter Inferno Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar
Mortar Tornado Ram Rider
Knight
Mortar
Tornado Hunter Ram Rider
Mortar Tornado
Tornado Hunter Ram Rider
Mortar Tornado Ram Rider
Mini P.E.K.K.A Tornado
Knight Mortar Tornado Ram Rider
Tornado
Knight Mortar Hunter
Mortar
Mortar
Mortar Hunter
Mortar
Mortar Tornado
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Hunter
Mortar Tornado Little Prince
Tornado
Tornado
Mortar
Tornado Mortar Hunter Little Prince
Inferno Dragon
Mortar Tornado Hunter Ram Rider
Mortar Tornado Ram Rider
Mortar Tornado
Tornado Hunter Little Prince
Mini P.E.K.K.A
Mortar Hunter
Tornado Hunter Ram Rider
Knight Mini P.E.K.K.A Hunter
Mortar
Tornado
Tornado
Tornado
Mortar Tornado Little Prince
Inferno Dragon
Mortar

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