My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Mini P.E.K.K.A Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Mortar Skeleton Army Ram Rider
Barbarian Barrel
Knight Mortar Valkyrie Wizard Skeleton Army
The Log
Mini P.E.K.K.A Skeleton Army Ram Rider
Earthquake
Mortar Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Ram Rider
Fireball
Mortar Wizard Skeleton Army Ram Rider
Poison
Mortar Wizard Skeleton Army
Lightning
Knight Mortar Mini P.E.K.K.A Valkyrie Wizard Ram Rider
Rocket
Mortar Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Mortar Mini P.E.K.K.A Valkyrie Golden Knight Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Mortar Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Wizard Ram Rider
Mortar
Knight Ram Rider Golden Knight
Mini P.E.K.K.A
Valkyrie Wizard Ram Rider
Valkyrie
Mini P.E.K.K.A Wizard Ram Rider
Wizard
Knight Mini P.E.K.K.A Valkyrie Ram Rider
Skeleton Army
Ram Rider
Knight Mortar Mini P.E.K.K.A Valkyrie Wizard Golden Knight
Golden Knight
Mortar Ram Rider

Defense Synergies 0 14

Knight
Mortar Mini P.E.K.K.A Wizard Skeleton Army
Mortar
Knight Valkyrie Wizard Skeleton Army
Mini P.E.K.K.A
Knight Valkyrie Wizard Skeleton Army Ram Rider
Valkyrie
Mortar Mini P.E.K.K.A Wizard
Wizard
Knight Mortar Mini P.E.K.K.A Valkyrie Skeleton Army Golden Knight
Skeleton Army
Knight Mortar Mini P.E.K.K.A Wizard
Ram Rider
Mini P.E.K.K.A
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Valkyrie Wizard Ram Rider Golden Knight
Mini P.E.K.K.A Skeleton Army Knight Mortar Valkyrie Ram Rider
Mortar Mini P.E.K.K.A Skeleton Army Ram Rider Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Mortar Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Valkyrie
Ram Rider Mortar Wizard
Valkyrie Ram Rider Golden Knight
Mini P.E.K.K.A Mortar Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Knight Wizard Ram Rider
Wizard Ram Rider
Mortar Mini P.E.K.K.A Skeleton Army Knight Valkyrie Wizard Ram Rider
Valkyrie Wizard Skeleton Army Mortar Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Skeleton Army Knight Mortar Ram Rider
Skeleton Army Mortar Mini P.E.K.K.A Ram Rider
Wizard Knight Mortar Mini P.E.K.K.A Valkyrie Skeleton Army
Mortar Valkyrie Knight Wizard Skeleton Army Ram Rider Golden Knight
Mortar Valkyrie Wizard Knight Ram Rider
Mini P.E.K.K.A Mortar Ram Rider
Valkyrie Wizard Skeleton Army Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army
Knight Mortar Mini P.E.K.K.A Valkyrie Wizard
Skeleton Army Knight Mini P.E.K.K.A Valkyrie Ram Rider Golden Knight
Mini P.E.K.K.A Valkyrie Skeleton Army Knight Ram Rider
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Ram Rider
Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Knight Valkyrie Ram Rider
Mini P.E.K.K.A Knight Valkyrie Skeleton Army
Knight Mortar Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A Valkyrie Golden Knight
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Valkyrie Wizard Ram Rider Golden Knight
Wizard Valkyrie Skeleton Army
Skeleton Army Knight Mortar Mini P.E.K.K.A Valkyrie Golden Knight
Valkyrie Mini P.E.K.K.A Wizard Golden Knight
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Valkyrie Golden Knight
Mortar Ram Rider Golden Knight
Knight Valkyrie
Wizard Mortar Valkyrie
Wizard Ram Rider
Mortar Wizard
Wizard Ram Rider
Mortar Wizard Ram Rider Golden Knight
Mini P.E.K.K.A
Knight Mortar Valkyrie Wizard Ram Rider Golden Knight
Wizard
Knight Mortar Golden Knight
Mortar
Mortar
Mortar Wizard Golden Knight
Mortar Wizard
Mortar
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Wizard
Mortar Valkyrie Wizard Golden Knight
Wizard
Mortar
Mortar Valkyrie Wizard
Mortar Wizard Ram Rider Golden Knight
Mortar Wizard Ram Rider Golden Knight
Mortar Golden Knight
Wizard
Wizard
Mini P.E.K.K.A
Mortar Wizard
Wizard
Skeleton Army
Wizard Ram Rider
Knight Mini P.E.K.K.A Valkyrie Wizard
Mortar Wizard
Golden Knight
Mortar Golden Knight
Mortar Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: