My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon Skeleton King
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon Skeleton King
Zap
Mortar Skeleton Army Inferno Dragon Skeleton King
Barbarian Barrel
Knight Mortar Tesla Skeleton Army Skeleton King
The Log
Hog Rider Skeleton Army Skeleton King
Earthquake
Mortar Tesla Hog Rider Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Knight Hog Rider Skeleton Army Inferno Dragon Skeleton King
Fireball
Mortar Tesla Hog Rider Skeleton Army Inferno Dragon Skeleton King
Poison
Mortar Skeleton Army Skeleton King
Lightning
Knight Mortar Tesla Inferno Dragon Skeleton King
Rocket
Mortar Hog Rider Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Mortar Tesla Hog Rider Inferno Dragon Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Mortar

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Hog Rider The Log
Mortar
Knight Hog Rider The Log Skeleton King
Tesla
Hog Rider
Knight The Log Mortar
Skeleton Army
Skeleton King
The Log
Hog Rider Knight Mortar
Inferno Dragon
Skeleton King
Skeleton Army Mortar

Defense Synergies 2 15

Knight
Tesla Mortar Skeleton Army The Log
Mortar
Knight Tesla Skeleton Army The Log Inferno Dragon Skeleton King
Tesla
Knight The Log Mortar Skeleton Army Inferno Dragon
Hog Rider
Skeleton Army
Knight Mortar Tesla The Log Inferno Dragon Skeleton King
The Log
Tesla Knight Mortar Skeleton Army Inferno Dragon
Inferno Dragon
Mortar Tesla Skeleton Army The Log Skeleton King
Skeleton King
Mortar Skeleton Army Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Tesla The Log
Skeleton Army Inferno Dragon Knight Mortar Tesla The Log
Mortar Tesla Skeleton Army Knight Inferno Dragon
Tesla Skeleton Army Inferno Dragon Knight Mortar Skeleton King
Skeleton Army The Log
Skeleton Army The Log Tesla
Tesla Inferno Dragon Mortar
Tesla The Log
Tesla Inferno Dragon Mortar Skeleton Army Skeleton King
Knight Skeleton Army Tesla
Skeleton Army Knight Tesla The Log Skeleton King
Tesla Inferno Dragon
Mortar Tesla Skeleton Army Knight The Log
Skeleton Army Mortar Tesla The Log Skeleton King
Skeleton Army Inferno Dragon Knight Mortar Tesla Skeleton King
Skeleton Army Mortar Tesla The Log Inferno Dragon
Tesla Knight Mortar Skeleton Army
Mortar Tesla Knight Skeleton Army The Log
Mortar The Log Knight Tesla Inferno Dragon
Mortar Tesla Inferno Dragon
Skeleton Army Knight Tesla The Log
Mortar Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla
Knight Mortar Tesla The Log Inferno Dragon
Skeleton Army Knight The Log
Skeleton Army Knight Tesla The Log
Knight Tesla Skeleton Army Inferno Dragon
Tesla
Skeleton Army Knight Tesla
Knight Tesla Skeleton Army Inferno Dragon
Knight Mortar Skeleton Army The Log Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Knight Tesla
Skeleton Army The Log
Skeleton Army Knight Tesla Skeleton King
Tesla Skeleton Army
Tesla Skeleton Army Knight Mortar The Log Inferno Dragon Skeleton King
Tesla The Log Inferno Dragon Skeleton King
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar The Log
Mortar The Log
The Log
Knight The Log
Mortar The Log
Mortar The Log
The Log
The Log Mortar
Knight Mortar The Log
Knight Mortar The Log
Mortar
Mortar The Log
Mortar The Log
Mortar The Log
Mortar
Mortar The Log
Mortar The Log
The Log
The Log
Mortar The Log
The Log Mortar
Inferno Dragon
Mortar The Log
Mortar The Log
Mortar The Log
Mortar The Log
The Log
Skeleton Army
The Log
Knight
The Log Mortar Skeleton King
The Log Skeleton King
Mortar The Log
Inferno Dragon
Mortar

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