My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Knight Musketeer Bomb Tower
The Log
Musketeer
Earthquake
Bomb Tower
Arrows
Royal Delivery
Knight Musketeer P.E.K.K.A
Fireball
Musketeer Bomb Tower
Poison
Musketeer Bomb Tower
Lightning
Knight Musketeer Bomb Tower Goblinstein
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Musketeer Bomb Tower Freeze Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Knight Musketeer Bomb Tower

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer
Musketeer
Knight P.E.K.K.A Mega Knight
Bomb Tower
Rage
Freeze
P.E.K.K.A
Musketeer
Mega Knight
Musketeer
Goblinstein

Defense Synergies 2 4

Knight
Musketeer Bomb Tower
Musketeer
Knight Bomb Tower P.E.K.K.A Mega Knight
Bomb Tower
Knight Musketeer
Rage
Freeze
Mega Knight
P.E.K.K.A
Musketeer
Mega Knight
Musketeer Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Bomb Tower P.E.K.K.A Knight Musketeer Mega Knight
Bomb Tower P.E.K.K.A Mega Knight Knight Musketeer Freeze
Bomb Tower P.E.K.K.A Knight Musketeer Mega Knight
Bomb Tower P.E.K.K.A Mega Knight
Freeze Musketeer Bomb Tower Mega Knight
Musketeer Bomb Tower Freeze
Musketeer Bomb Tower P.E.K.K.A Mega Knight
P.E.K.K.A Musketeer Bomb Tower
Knight Musketeer Mega Knight
Knight Musketeer Bomb Tower Freeze Mega Knight
Musketeer
Bomb Tower P.E.K.K.A Mega Knight Knight Musketeer Freeze
Bomb Tower Mega Knight Freeze P.E.K.K.A
P.E.K.K.A Knight Bomb Tower Mega Knight
Bomb Tower Freeze P.E.K.K.A Mega Knight
Bomb Tower Mega Knight Knight Musketeer P.E.K.K.A
Bomb Tower Mega Knight Knight Musketeer
Bomb Tower Freeze Knight Musketeer Mega Knight
P.E.K.K.A Musketeer Bomb Tower
Mega Knight Knight Musketeer Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight P.E.K.K.A
Knight Musketeer Bomb Tower Mega Knight
P.E.K.K.A Mega Knight Knight Musketeer Bomb Tower
P.E.K.K.A Mega Knight Knight Musketeer
P.E.K.K.A Knight Musketeer Mega Knight
Musketeer Bomb Tower Freeze
P.E.K.K.A Knight Musketeer Bomb Tower
P.E.K.K.A Mega Knight Knight Bomb Tower
Freeze P.E.K.K.A Mega Knight Knight Bomb Tower
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Knight Musketeer Bomb Tower
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Knight Bomb Tower
Musketeer Bomb Tower Mega Knight
Knight Musketeer Bomb Tower Freeze P.E.K.K.A
Mega Knight Musketeer Bomb Tower Freeze P.E.K.K.A
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Freeze
Musketeer
Knight Musketeer Freeze
Mega Knight
Musketeer Freeze
Musketeer
Freeze
Musketeer
Knight Musketeer
Musketeer
Knight Musketeer
Musketeer Freeze
Musketeer
Musketeer
Musketeer Mega Knight
Freeze
Musketeer Mega Knight
Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Freeze Mega Knight
Musketeer
Musketeer Mega Knight
Musketeer
Musketeer
Musketeer Freeze
Musketeer Mega Knight
Freeze
P.E.K.K.A Mega Knight
Musketeer Freeze
Musketeer
Freeze
Knight Musketeer Mega Knight
Musketeer
Musketeer P.E.K.K.A Mega Knight
Musketeer Freeze
Musketeer
Musketeer Freeze Mega Knight
P.E.K.K.A
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: