My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Giant Skeleton Sparky
Giant Snowball
Musketeer Guards Skeleton Army
Zap
Firecracker Guards Skeleton Army Sparky
Barbarian Barrel
Knight Firecracker Musketeer Guards Skeleton Army Giant Skeleton Sparky
The Log
Firecracker Musketeer Guards Skeleton Army Giant Skeleton Sparky
Earthquake
Firecracker Guards Skeleton Army
Arrows
Firecracker Guards Skeleton Army
Royal Delivery
Knight Firecracker Musketeer Guards Skeleton Army Giant Skeleton Sparky
Fireball
Firecracker Musketeer Skeleton Army Sparky
Poison
Firecracker Musketeer Guards Skeleton Army Sparky
Lightning
Knight Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Skeleton Army Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Guards Skeleton Army Void Musketeer Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Guards Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Musketeer Sparky
Firecracker
Knight Giant Skeleton Sparky
Musketeer
Knight Giant Skeleton
Guards
Skeleton Army
Sparky
Void
Giant Skeleton
Firecracker Musketeer Sparky
Sparky
Knight Firecracker Skeleton Army Giant Skeleton

Defense Synergies 3 13

Knight
Firecracker Musketeer Skeleton Army Sparky
Firecracker
Knight Musketeer Guards Skeleton Army Giant Skeleton
Musketeer
Knight Guards Firecracker Skeleton Army Giant Skeleton
Guards
Musketeer Firecracker Skeleton Army Giant Skeleton Sparky
Skeleton Army
Knight Firecracker Musketeer Guards Giant Skeleton Sparky
Void
Giant Skeleton
Firecracker Musketeer Guards Skeleton Army
Sparky
Knight Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Void Sparky
Skeleton Army Sparky Knight Firecracker Musketeer
Skeleton Army Sparky Knight Musketeer Void Giant Skeleton
Skeleton Army Sparky Knight Firecracker Musketeer Guards
Firecracker Skeleton Army Giant Skeleton Sparky
Skeleton Army Firecracker Musketeer Guards
Musketeer Firecracker Void
Musketeer Void Giant Skeleton Sparky
Sparky Musketeer Skeleton Army
Knight Guards Skeleton Army Firecracker Musketeer Giant Skeleton Sparky
Guards Skeleton Army Knight Firecracker Musketeer Giant Skeleton
Musketeer Firecracker
Skeleton Army Sparky Knight Musketeer Guards Giant Skeleton
Skeleton Army Sparky Firecracker Guards
Skeleton Army Sparky Knight
Skeleton Army Sparky
Sparky Knight Firecracker Musketeer Skeleton Army
Knight Firecracker Musketeer Guards Skeleton Army
Knight Firecracker Musketeer Guards Giant Skeleton
Sparky Musketeer
Skeleton Army Knight Firecracker Musketeer Guards Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeleton Army Void Giant Skeleton Sparky
Void Knight Firecracker Musketeer
Guards Skeleton Army Giant Skeleton Knight Musketeer Sparky
Guards Skeleton Army Giant Skeleton Knight Musketeer Sparky
Giant Skeleton Knight Musketeer Guards Skeleton Army Sparky
Firecracker Musketeer
Guards Skeleton Army Sparky Knight Musketeer Void Giant Skeleton
Giant Skeleton Knight Skeleton Army Sparky
Void Giant Skeleton Knight Firecracker Skeleton Army Sparky
Musketeer Guards Skeleton Army Sparky
Knight Musketeer Guards Giant Skeleton Sparky
Skeleton Army Guards Void Giant Skeleton
Skeleton Army Giant Skeleton Knight Guards Sparky
Firecracker Musketeer Skeleton Army Sparky
Guards Skeleton Army Sparky Knight Firecracker Musketeer Giant Skeleton
Firecracker Musketeer Giant Skeleton Sparky
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Musketeer Guards Giant Skeleton Sparky
Firecracker Void Musketeer
Void Giant Skeleton Sparky
Knight Firecracker Musketeer Guards Void Giant Skeleton Sparky
Firecracker Sparky
Firecracker Musketeer
Firecracker Musketeer Sparky
Firecracker
Void Firecracker
Musketeer Guards Void Sparky
Firecracker Void Knight Musketeer Sparky
Void Firecracker Musketeer
Knight Firecracker Musketeer Void Sparky
Firecracker Musketeer Void
Firecracker Musketeer Sparky
Firecracker Musketeer Sparky
Firecracker Musketeer Sparky
Sparky
Sparky
Void Firecracker Musketeer Sparky
Firecracker Void
Musketeer Void Giant Skeleton Sparky
Void
Void Musketeer Sparky
Musketeer Void
Firecracker Sparky
Firecracker Void Musketeer Sparky
Void Musketeer Sparky
Void Firecracker Musketeer Sparky
Firecracker Musketeer Void Sparky
Firecracker Musketeer Guards Void
Void Sparky
Void Musketeer Sparky
Void Firecracker Sparky
Giant Skeleton Sparky
Firecracker Sparky
Musketeer Guards Skeleton Army Void
Firecracker Musketeer
Void Knight Firecracker Musketeer Sparky
Firecracker Musketeer
Void Giant Skeleton Sparky
Firecracker Musketeer Sparky
Firecracker Musketeer Guards Giant Skeleton Sparky
Firecracker Musketeer Void
Void Firecracker Musketeer Giant Skeleton Sparky
Sparky
Firecracker Void Sparky
Void

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