My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Musketeer Witch
The Log
Firecracker Musketeer Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Musketeer Hog Rider Witch
Fireball
Firecracker Musketeer Hog Rider Witch
Poison
Firecracker Musketeer Witch
Lightning
Knight Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Firecracker Musketeer Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Firecracker

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Musketeer Hog Rider Witch The Log
Firecracker
Knight Hog Rider Mega Knight
Musketeer
Knight Hog Rider The Log Mega Knight
Hog Rider
Knight Firecracker Musketeer Rage The Log Witch Mega Knight
Rage
Hog Rider Witch
Witch
Rage Knight Hog Rider Mega Knight
The Log
Hog Rider Knight Musketeer Mega Knight
Mega Knight
Firecracker Musketeer Hog Rider Witch The Log

Defense Synergies 4 8

Knight
Firecracker Musketeer Witch The Log
Firecracker
Knight The Log Musketeer Mega Knight
Musketeer
Knight The Log Firecracker Mega Knight
Hog Rider
Rage
Witch
Knight The Log Mega Knight
The Log
Firecracker Musketeer Knight Witch Mega Knight
Mega Knight
Firecracker Musketeer Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer The Log
Knight Firecracker Musketeer Witch The Log Mega Knight
Witch Mega Knight Knight Musketeer
Witch Knight Firecracker Musketeer Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Musketeer Mega Knight
Musketeer Firecracker Witch
Musketeer The Log Mega Knight
Witch Musketeer
Knight Firecracker Musketeer Mega Knight
Witch Knight Firecracker Musketeer The Log Mega Knight
Musketeer Firecracker Witch
Mega Knight Knight Musketeer Witch The Log
Mega Knight Firecracker Witch The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Knight Firecracker Musketeer Witch
Mega Knight Knight Firecracker Musketeer Witch The Log
Witch The Log Knight Firecracker Musketeer Mega Knight
Musketeer
Mega Knight Knight Firecracker Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Knight Firecracker Musketeer The Log Mega Knight
Mega Knight Knight Musketeer Witch The Log
Mega Knight Knight Musketeer The Log
Knight Musketeer Witch Mega Knight
Firecracker Musketeer Witch
Knight Musketeer Witch
Mega Knight Knight
Mega Knight Knight Firecracker Witch The Log
Witch Musketeer
Mega Knight Knight Musketeer Witch
Mega Knight The Log
Mega Knight Knight Witch
Firecracker Musketeer Witch Mega Knight
Witch Knight Firecracker Musketeer The Log
Mega Knight Firecracker Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer The Log
Firecracker Musketeer The Log
The Log
Knight Firecracker Musketeer The Log
Firecracker The Log Mega Knight
Firecracker Musketeer Witch
Firecracker Musketeer Witch The Log
The Log Firecracker
The Log Firecracker
Musketeer
Firecracker Knight Musketeer The Log
Firecracker Musketeer
Knight Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer Witch The Log
Firecracker Musketeer The Log Mega Knight
Firecracker Musketeer The Log Mega Knight
Firecracker Witch The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Musketeer Witch
Musketeer Witch The Log Mega Knight
Firecracker Musketeer The Log
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Musketeer The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Musketeer Witch
Firecracker Musketeer Witch
The Log
Knight Firecracker Musketeer Mega Knight
The Log Firecracker Musketeer
Firecracker Musketeer Mega Knight
Firecracker Musketeer Witch The Log
Firecracker Musketeer Witch
Firecracker Musketeer Witch The Log Mega Knight
Firecracker Mega Knight

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