My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Ice Wizard Bandit Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Musketeer Lumberjack
Zap
Bandit
Barbarian Barrel
Knight Musketeer Ice Wizard Bandit Lumberjack
The Log
Musketeer Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Musketeer Ice Wizard Bandit Lumberjack
Fireball
Musketeer Ice Wizard Bandit Lumberjack
Poison
Musketeer Ice Wizard
Lightning
Knight Musketeer Ice Wizard Bandit Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Ice Wizard Bandit Musketeer Freeze Lumberjack Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Ice Wizard Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Ice Wizard Lumberjack
Musketeer
Knight Bandit Lumberjack
Rage
Golden Knight
Freeze
Ice Wizard
Knight Bandit Lumberjack
Bandit
Musketeer Ice Wizard Lumberjack Golden Knight
Lumberjack
Knight Musketeer Ice Wizard Bandit
Golden Knight
Rage Bandit

Defense Synergies 3 8

Knight
Musketeer Ice Wizard Lumberjack
Musketeer
Knight Lumberjack Bandit Golden Knight
Rage
Freeze
Lumberjack
Ice Wizard
Knight Bandit Lumberjack Golden Knight
Bandit
Musketeer Ice Wizard Lumberjack
Lumberjack
Musketeer Knight Freeze Ice Wizard Bandit
Golden Knight
Musketeer Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Golden Knight
Lumberjack Knight Musketeer Ice Wizard Bandit
Lumberjack Knight Musketeer Freeze Ice Wizard Bandit
Lumberjack Knight Musketeer Ice Wizard Bandit
Lumberjack
Freeze Musketeer Ice Wizard Bandit Lumberjack
Musketeer Freeze Ice Wizard
Musketeer Bandit Golden Knight
Musketeer Ice Wizard Lumberjack
Knight Musketeer Ice Wizard Bandit Lumberjack
Ice Wizard Knight Musketeer Freeze Bandit Lumberjack
Musketeer Ice Wizard
Lumberjack Knight Musketeer Freeze Ice Wizard Bandit
Freeze Lumberjack Golden Knight
Knight Bandit Lumberjack
Freeze Bandit Lumberjack
Knight Musketeer Lumberjack
Knight Musketeer Ice Wizard Bandit Lumberjack Golden Knight
Freeze Knight Musketeer Ice Wizard Bandit Lumberjack
Musketeer Lumberjack
Knight Musketeer Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Bandit
Bandit Knight Musketeer Lumberjack
Bandit Lumberjack Knight Musketeer Golden Knight
Lumberjack Knight Musketeer Bandit
Knight Musketeer Bandit Lumberjack
Musketeer Freeze Ice Wizard
Knight Musketeer Ice Wizard Bandit Lumberjack
Knight Lumberjack
Freeze Knight Bandit
Musketeer
Knight Musketeer Lumberjack Golden Knight
Knight Bandit Lumberjack Golden Knight
Musketeer
Knight Musketeer Freeze Lumberjack Golden Knight
Musketeer Freeze Ice Wizard Golden Knight
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Freeze Bandit Golden Knight
Musketeer Ice Wizard Bandit Golden Knight
Bandit
Knight Musketeer Freeze
Musketeer Freeze Ice Wizard
Musketeer
Freeze Ice Wizard
Bandit Golden Knight
Musketeer Lumberjack
Knight Musketeer Bandit Golden Knight
Musketeer
Knight Musketeer Bandit Golden Knight
Musketeer Freeze Bandit
Musketeer
Musketeer Bandit Golden Knight
Musketeer Bandit
Freeze
Musketeer Bandit
Golden Knight
Musketeer
Musketeer
Musketeer
Freeze Ice Wizard
Musketeer Ice Wizard Bandit Golden Knight
Musketeer Bandit Golden Knight
Musketeer Bandit Golden Knight
Musketeer Ice Wizard
Musketeer Freeze
Musketeer Bandit
Freeze
Musketeer Freeze Bandit
Musketeer Ice Wizard
Freeze
Knight Musketeer Lumberjack
Musketeer
Musketeer
Musketeer Freeze Golden Knight
Musketeer
Musketeer Freeze Bandit Golden Knight

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