My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Dart Goblin Musketeer Wall Breakers
Zap
Dart Goblin Wall Breakers
Barbarian Barrel
Knight Dart Goblin Musketeer Wall Breakers
The Log
Suspicious Bush Dart Goblin Musketeer Wall Breakers
Earthquake
Arrows
Suspicious Bush Dart Goblin Wall Breakers
Royal Delivery
Knight Dart Goblin Musketeer Wall Breakers
Fireball
Suspicious Bush Dart Goblin Musketeer Wall Breakers
Poison
Suspicious Bush Dart Goblin Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Wall Breakers Rage The Log Knight Dart Goblin Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Suspicious Bush Wall Breakers Rage The Log

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Musketeer Wall Breakers The Log
Suspicious Bush
Dart Goblin
Knight Wall Breakers The Log Mega Knight
Musketeer
Knight The Log Mega Knight
Wall Breakers
Knight Dart Goblin The Log Mega Knight
Rage
The Log
Knight Dart Goblin Musketeer Wall Breakers Mega Knight
Mega Knight
Dart Goblin Musketeer Wall Breakers The Log

Defense Synergies 3 6

Knight
Dart Goblin Musketeer The Log
Suspicious Bush
Dart Goblin
Knight Musketeer The Log Mega Knight
Musketeer
Knight The Log Dart Goblin Mega Knight
Wall Breakers
Rage
The Log
Musketeer Knight Dart Goblin Mega Knight
Mega Knight
Dart Goblin Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Musketeer The Log
Knight Dart Goblin Musketeer The Log Mega Knight
Mega Knight Knight Dart Goblin Musketeer
Knight Dart Goblin Musketeer Mega Knight
The Log Mega Knight
The Log Dart Goblin Musketeer Mega Knight
Dart Goblin Musketeer
Dart Goblin Musketeer The Log Mega Knight
Musketeer
Knight Dart Goblin Musketeer Mega Knight
Dart Goblin Knight Musketeer The Log Mega Knight
Musketeer Dart Goblin
Mega Knight Knight Musketeer The Log
Mega Knight Dart Goblin The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Knight Musketeer
Mega Knight Knight Dart Goblin Musketeer The Log
The Log Knight Dart Goblin Musketeer Mega Knight
Dart Goblin Musketeer
Mega Knight Knight Dart Goblin Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Knight Musketeer The Log Mega Knight
Mega Knight Knight Musketeer The Log
Mega Knight Knight Musketeer The Log
Knight Musketeer Mega Knight
Dart Goblin Musketeer
Knight Dart Goblin Musketeer
Mega Knight Knight
Mega Knight Knight The Log
Dart Goblin Musketeer
Mega Knight Knight Dart Goblin Musketeer
Mega Knight The Log
Mega Knight Knight
Dart Goblin Musketeer Mega Knight
Knight Dart Goblin Musketeer The Log
Mega Knight Dart Goblin Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Musketeer The Log
Dart Goblin Musketeer The Log
Dart Goblin The Log
Knight Dart Goblin Musketeer The Log
The Log Mega Knight
Dart Goblin Musketeer
Dart Goblin Musketeer The Log
The Log Dart Goblin
The Log Dart Goblin
Musketeer
Knight Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Knight Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Dart Goblin Musketeer The Log
Dart Goblin Musketeer The Log
Dart Goblin Musketeer The Log Mega Knight
Dart Goblin Musketeer The Log Mega Knight
Dart Goblin The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Mega Knight
The Log Dart Goblin Musketeer
Musketeer The Log Mega Knight
Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer The Log Mega Knight
Mega Knight
The Log
Dart Goblin Musketeer
Dart Goblin Musketeer
The Log
Knight Dart Goblin Musketeer Mega Knight
The Log Dart Goblin Musketeer
Dart Goblin Musketeer Mega Knight
Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Dart Goblin Musketeer The Log Mega Knight
Dart Goblin Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: