My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Balloon Prince Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Prince Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Balloon Prince Phoenix
Giant Snowball
Musketeer Skeleton Army Clone Balloon Lumberjack
Zap
Skeleton Army Clone Balloon Prince
Barbarian Barrel
Knight Musketeer Skeleton Army Clone Lumberjack
The Log
Musketeer Skeleton Army Clone Prince Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Knight Musketeer Skeleton Army Clone Balloon Prince Lumberjack
Fireball
Musketeer Skeleton Army Clone Balloon Lumberjack
Poison
Musketeer Skeleton Army Clone Balloon Phoenix
Lightning
Knight Musketeer Balloon Prince Phoenix Lumberjack
Rocket
Musketeer Balloon Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Clone Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Clone Musketeer Phoenix Lumberjack Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Army Clone Musketeer

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Balloon Prince Lumberjack
Musketeer
Knight Balloon Prince Lumberjack
Skeleton Army
Clone
Clone
Skeleton Army Balloon Phoenix Lumberjack
Balloon
Knight Clone Lumberjack Musketeer
Prince
Knight Musketeer Lumberjack
Phoenix
Clone
Lumberjack
Balloon Knight Musketeer Clone Prince

Defense Synergies 2 6

Knight
Musketeer Skeleton Army Phoenix Lumberjack
Musketeer
Knight Lumberjack Skeleton Army
Skeleton Army
Knight Musketeer Prince Lumberjack
Clone
Balloon
Prince
Skeleton Army
Phoenix
Knight
Lumberjack
Musketeer Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Skeleton Army Lumberjack Knight Musketeer Prince Phoenix
Skeleton Army Prince Lumberjack Knight Musketeer
Skeleton Army Prince Lumberjack Knight Musketeer Phoenix
Skeleton Army Prince Lumberjack
Skeleton Army Musketeer Lumberjack
Musketeer Phoenix
Musketeer Phoenix
Musketeer Skeleton Army Prince Phoenix Lumberjack
Knight Skeleton Army Musketeer Prince Phoenix Lumberjack
Skeleton Army Knight Musketeer Lumberjack
Musketeer Phoenix
Skeleton Army Prince Lumberjack Knight Musketeer
Skeleton Army Prince Lumberjack
Skeleton Army Knight Prince Phoenix Lumberjack
Skeleton Army Prince Lumberjack
Knight Musketeer Skeleton Army Prince Lumberjack
Knight Musketeer Skeleton Army Prince Lumberjack
Knight Musketeer Lumberjack
Musketeer Prince Phoenix Lumberjack
Skeleton Army Knight Musketeer Prince Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Prince
Knight Musketeer Prince Phoenix Lumberjack
Skeleton Army Lumberjack Knight Musketeer Prince
Skeleton Army Prince Lumberjack Knight Musketeer Phoenix
Knight Musketeer Skeleton Army Prince Phoenix Lumberjack
Musketeer
Skeleton Army Prince Knight Musketeer Phoenix Lumberjack
Knight Skeleton Army Prince Phoenix Lumberjack
Knight Skeleton Army Prince Phoenix
Musketeer Skeleton Army Phoenix
Knight Musketeer Prince Phoenix Lumberjack
Skeleton Army Prince Phoenix
Skeleton Army Prince Knight Lumberjack
Musketeer Skeleton Army
Skeleton Army Phoenix Knight Musketeer Prince Lumberjack
Musketeer Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Musketeer Prince
Musketeer
Musketeer
Musketeer Prince Lumberjack
Knight Musketeer Prince
Musketeer
Knight Musketeer
Musketeer
Musketeer Prince
Musketeer
Musketeer
Musketeer Prince
Musketeer Prince
Musketeer Prince
Musketeer
Musketeer
Musketeer Prince
Musketeer
Musketeer
Musketeer
Musketeer
Prince
Musketeer Skeleton Army Prince
Musketeer
Knight Musketeer Prince Lumberjack
Musketeer
Musketeer Prince
Musketeer
Musketeer
Musketeer Prince
Prince

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