My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Dark Prince Goblin Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Graveyard
Giant Snowball
Musketeer Skeleton Army Princess Graveyard
Zap
Skeleton Army Dark Prince Goblin Giant Princess Graveyard
Barbarian Barrel
Knight Musketeer Skeleton Army Dark Prince Princess Graveyard
The Log
Musketeer Skeleton Army Dark Prince Princess Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Skeleton Army Princess Graveyard
Royal Delivery
Knight Musketeer Skeleton Army Dark Prince Princess Graveyard
Fireball
Musketeer Skeleton Army Princess
Poison
Musketeer Skeleton Army Princess Graveyard
Lightning
Knight Musketeer Dark Prince
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Dark Prince Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Princess Musketeer Dark Prince Freeze Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Army Princess Musketeer

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Princess Graveyard
Musketeer
Knight Dark Prince Goblin Giant Graveyard
Skeleton Army
Dark Prince
Musketeer Goblin Giant Princess Graveyard
Freeze
Graveyard
Goblin Giant
Musketeer Dark Prince Graveyard
Princess
Knight Dark Prince
Graveyard
Knight Freeze Musketeer Dark Prince Goblin Giant

Defense Synergies 2 7

Knight
Musketeer Princess Skeleton Army
Musketeer
Knight Skeleton Army Dark Prince
Skeleton Army
Knight Musketeer Freeze Princess
Dark Prince
Musketeer Princess
Freeze
Skeleton Army
Goblin Giant
Princess
Princess
Knight Skeleton Army Dark Prince Goblin Giant
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Goblin Giant
Skeleton Army Knight Musketeer Dark Prince
Skeleton Army Knight Musketeer Dark Prince Freeze
Skeleton Army Knight Musketeer Dark Prince
Skeleton Army Dark Prince Princess
Skeleton Army Freeze Musketeer Dark Prince
Musketeer Freeze Princess
Musketeer Goblin Giant
Musketeer Skeleton Army Princess
Knight Skeleton Army Musketeer Dark Prince
Skeleton Army Knight Musketeer Dark Prince Freeze Goblin Giant Princess
Musketeer Princess
Skeleton Army Knight Musketeer Dark Prince Freeze
Skeleton Army Dark Prince Freeze Princess
Skeleton Army Knight
Skeleton Army Freeze
Knight Musketeer Skeleton Army Dark Prince
Knight Musketeer Skeleton Army Dark Prince
Freeze Knight Musketeer Dark Prince Princess
Musketeer
Skeleton Army Dark Prince Knight Musketeer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Dark Prince
Knight Musketeer
Skeleton Army Knight Musketeer Dark Prince Goblin Giant
Skeleton Army Dark Prince Knight Musketeer Goblin Giant
Knight Musketeer Skeleton Army Dark Prince Goblin Giant
Musketeer Freeze Goblin Giant Princess
Skeleton Army Dark Prince Knight Musketeer Goblin Giant
Knight Skeleton Army Dark Prince Goblin Giant
Freeze Knight Skeleton Army Dark Prince
Musketeer Skeleton Army Goblin Giant
Knight Musketeer Dark Prince
Skeleton Army Dark Prince Goblin Giant
Skeleton Army Dark Prince Knight Goblin Giant
Musketeer Skeleton Army Princess
Skeleton Army Knight Musketeer Dark Prince Freeze Goblin Giant
Musketeer Dark Prince Freeze Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Musketeer Freeze
Musketeer Princess
Goblin Giant
Knight Musketeer Dark Prince Freeze
Dark Prince
Musketeer Freeze Goblin Giant Princess
Musketeer Princess
Freeze Princess
Musketeer
Knight Musketeer Dark Prince Princess
Musketeer Princess
Knight Musketeer Princess
Musketeer Freeze Princess
Princess Musketeer
Musketeer Princess
Musketeer Princess
Freeze
Musketeer Dark Prince Princess
Princess
Musketeer
Princess
Musketeer
Musketeer
Freeze Dark Prince Princess
Musketeer Princess
Musketeer Princess
Musketeer
Musketeer Princess
Musketeer Freeze
Musketeer
Freeze Princess
Princess
Musketeer Skeleton Army Dark Prince Freeze Princess
Musketeer Princess
Freeze
Knight Musketeer Dark Prince Princess
Musketeer Princess
Musketeer Dark Prince
Musketeer Freeze Princess
Musketeer Princess
Musketeer Dark Prince Freeze Goblin Giant Princess

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