My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Dark Prince Balloon Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Dark Prince Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Balloon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Balloon Ram Rider
Giant Snowball
Musketeer Hog Rider Balloon Ram Rider
Zap
Dark Prince Balloon Ram Rider
Barbarian Barrel
Knight Musketeer Valkyrie Dark Prince Electro Wizard
The Log
Musketeer Hog Rider Dark Prince Ram Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Musketeer Valkyrie Hog Rider Dark Prince Balloon Electro Wizard Ram Rider
Fireball
Musketeer Hog Rider Balloon Electro Wizard Ram Rider
Poison
Musketeer Balloon Electro Wizard
Lightning
Knight Musketeer Valkyrie Dark Prince Balloon Electro Wizard Ram Rider
Rocket
Musketeer Valkyrie Hog Rider Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Musketeer Valkyrie Hog Rider Dark Prince Electro Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Musketeer Valkyrie Hog Rider

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Balloon Electro Wizard Ram Rider
Musketeer
Knight Valkyrie Hog Rider Dark Prince Balloon Ram Rider
Valkyrie
Musketeer Hog Rider Balloon Dark Prince Electro Wizard Ram Rider
Hog Rider
Knight Musketeer Valkyrie Dark Prince Balloon Electro Wizard
Dark Prince
Musketeer Valkyrie Hog Rider Balloon Electro Wizard Ram Rider
Balloon
Knight Valkyrie Musketeer Hog Rider Dark Prince Electro Wizard
Electro Wizard
Knight Valkyrie Hog Rider Dark Prince Balloon Ram Rider
Ram Rider
Knight Musketeer Valkyrie Dark Prince Electro Wizard

Defense Synergies 3 6

Knight
Musketeer Electro Wizard
Musketeer
Knight Valkyrie Dark Prince Electro Wizard Ram Rider
Valkyrie
Musketeer Electro Wizard
Hog Rider
Dark Prince
Musketeer Electro Wizard
Balloon
Electro Wizard
Knight Musketeer Valkyrie Dark Prince Ram Rider
Ram Rider
Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Electro Wizard Ram Rider
Knight Musketeer Valkyrie Dark Prince Electro Wizard Ram Rider
Ram Rider Knight Musketeer Valkyrie Dark Prince Electro Wizard
Knight Musketeer Valkyrie Dark Prince Electro Wizard Ram Rider
Valkyrie Dark Prince
Musketeer Valkyrie Dark Prince Electro Wizard
Musketeer Electro Wizard Ram Rider
Musketeer Valkyrie Electro Wizard Ram Rider
Musketeer
Knight Musketeer Valkyrie Dark Prince Electro Wizard
Valkyrie Electro Wizard Knight Musketeer Dark Prince Ram Rider
Musketeer Electro Wizard Ram Rider
Knight Musketeer Valkyrie Dark Prince Electro Wizard Ram Rider
Valkyrie Dark Prince Electro Wizard
Knight Electro Wizard Ram Rider
Electro Wizard Ram Rider
Knight Musketeer Valkyrie Dark Prince Electro Wizard
Valkyrie Knight Musketeer Dark Prince Electro Wizard Ram Rider
Valkyrie Knight Musketeer Dark Prince Electro Wizard Ram Rider
Musketeer Electro Wizard Ram Rider
Valkyrie Dark Prince Knight Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Dark Prince Electro Wizard
Electro Wizard Knight Musketeer Valkyrie
Knight Musketeer Valkyrie Dark Prince Electro Wizard Ram Rider
Valkyrie Dark Prince Knight Musketeer Electro Wizard Ram Rider
Knight Musketeer Valkyrie Dark Prince Ram Rider
Musketeer Electro Wizard Ram Rider
Dark Prince Knight Musketeer Valkyrie Electro Wizard Ram Rider
Knight Valkyrie Dark Prince
Electro Wizard Knight Valkyrie Dark Prince
Musketeer
Knight Musketeer Valkyrie Dark Prince
Valkyrie Dark Prince Electro Wizard
Dark Prince Knight Valkyrie Ram Rider
Musketeer Valkyrie
Electro Wizard Knight Musketeer Valkyrie Dark Prince
Valkyrie Musketeer Dark Prince Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie
Musketeer Electro Wizard Ram Rider
Knight Musketeer Valkyrie Dark Prince
Valkyrie Dark Prince
Musketeer Ram Rider
Musketeer
Ram Rider
Ram Rider
Musketeer Electro Wizard
Knight Musketeer Valkyrie Dark Prince Electro Wizard Ram Rider
Musketeer
Knight Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer Dark Prince Electro Wizard
Valkyrie
Musketeer
Musketeer
Musketeer
Valkyrie Dark Prince
Musketeer Electro Wizard Ram Rider
Musketeer Ram Rider
Musketeer
Musketeer Electro Wizard
Electro Wizard Musketeer
Musketeer
Electro Wizard
Electro Wizard Musketeer Dark Prince
Musketeer Electro Wizard Ram Rider
Knight Musketeer Valkyrie Dark Prince Electro Wizard
Musketeer
Musketeer Dark Prince
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Dark Prince Electro Wizard

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