My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Battle Ram Witch Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Musketeer Battle Ram Witch Inferno Dragon
Zap
Battle Ram Witch Inferno Dragon
Barbarian Barrel
Knight Musketeer Valkyrie Battle Ram Witch Ice Wizard
The Log
Musketeer Battle Ram Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Musketeer Valkyrie Battle Ram Witch Ice Wizard Inferno Dragon
Fireball
Musketeer Battle Ram Witch Ice Wizard Inferno Dragon
Poison
Musketeer Witch Ice Wizard
Lightning
Knight Musketeer Valkyrie Battle Ram Witch Ice Wizard Inferno Dragon
Rocket
Musketeer Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Ice Wizard Musketeer Valkyrie Battle Ram Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Ice Wizard Musketeer Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Battle Ram Witch Ice Wizard
Musketeer
Knight Valkyrie Battle Ram Mega Knight
Valkyrie
Musketeer Battle Ram Witch
Battle Ram
Knight Musketeer Valkyrie Witch
Witch
Knight Valkyrie Battle Ram Mega Knight
Ice Wizard
Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Musketeer Witch

Defense Synergies 3 9

Knight
Musketeer Ice Wizard Witch
Musketeer
Knight Valkyrie Mega Knight
Valkyrie
Musketeer Witch Ice Wizard
Battle Ram
Witch
Knight Valkyrie Ice Wizard Mega Knight
Ice Wizard
Knight Valkyrie Witch Inferno Dragon Mega Knight
Inferno Dragon
Ice Wizard Mega Knight
Mega Knight
Musketeer Witch Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie
Inferno Dragon Knight Musketeer Valkyrie Witch Ice Wizard Mega Knight
Witch Mega Knight Knight Musketeer Valkyrie Ice Wizard Inferno Dragon
Witch Inferno Dragon Knight Musketeer Valkyrie Ice Wizard Mega Knight
Valkyrie Mega Knight
Musketeer Valkyrie Ice Wizard Mega Knight
Musketeer Inferno Dragon Witch Ice Wizard
Musketeer Valkyrie Mega Knight
Witch Inferno Dragon Musketeer Ice Wizard
Knight Musketeer Valkyrie Ice Wizard Mega Knight
Valkyrie Witch Ice Wizard Knight Musketeer Mega Knight
Musketeer Inferno Dragon Witch Ice Wizard
Mega Knight Knight Musketeer Valkyrie Witch Ice Wizard
Valkyrie Mega Knight Witch
Inferno Dragon Knight Mega Knight
Inferno Dragon Mega Knight
Mega Knight Knight Musketeer Valkyrie Witch
Valkyrie Mega Knight Knight Musketeer Witch Ice Wizard
Valkyrie Witch Knight Musketeer Ice Wizard Inferno Dragon Mega Knight
Musketeer Inferno Dragon
Valkyrie Mega Knight Knight Musketeer Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Witch
Knight Musketeer Valkyrie Inferno Dragon Mega Knight
Mega Knight Knight Musketeer Valkyrie Witch
Valkyrie Mega Knight Knight Musketeer
Knight Musketeer Valkyrie Witch Inferno Dragon Mega Knight
Musketeer Witch Ice Wizard
Knight Musketeer Valkyrie Witch Ice Wizard
Mega Knight Knight Valkyrie Inferno Dragon
Mega Knight Knight Valkyrie Witch Inferno Dragon
Witch Musketeer Inferno Dragon
Inferno Dragon Mega Knight Knight Musketeer Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Knight Valkyrie Witch
Musketeer Valkyrie Witch Mega Knight
Witch Knight Musketeer Valkyrie Inferno Dragon
Valkyrie Mega Knight Musketeer Witch Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie
Musketeer Ice Wizard
Knight Musketeer Valkyrie
Valkyrie Mega Knight
Musketeer Witch Ice Wizard
Musketeer Witch
Ice Wizard
Musketeer
Knight Musketeer Valkyrie
Musketeer
Knight Musketeer
Musketeer
Musketeer
Musketeer Witch
Musketeer Mega Knight
Musketeer Mega Knight
Valkyrie Witch Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Valkyrie Witch Ice Wizard Mega Knight
Witch Inferno Dragon
Musketeer Witch Ice Wizard
Musketeer Witch Mega Knight
Musketeer
Musketeer Witch Ice Wizard
Musketeer Witch
Musketeer Mega Knight
Mega Knight
Musketeer Witch
Musketeer Witch Ice Wizard
Knight Musketeer Valkyrie Mega Knight
Musketeer
Musketeer Mega Knight
Musketeer Witch
Musketeer Witch
Musketeer Witch Mega Knight
Inferno Dragon
Mega Knight

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