My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard Hunter Electro Dragon Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Musketeer Goblin Barrel Electro Dragon
Zap
Goblin Barrel
Barbarian Barrel
Knight Musketeer Wizard Goblin Barrel Hunter Giant Skeleton
The Log
Musketeer Goblin Barrel Hunter Giant Skeleton
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Musketeer Wizard Goblin Barrel Hunter Electro Dragon Giant Skeleton
Fireball
Musketeer Wizard Goblin Barrel Hunter Electro Dragon
Poison
Musketeer Wizard Hunter Electro Dragon
Lightning
Knight Musketeer Wizard Hunter Electro Dragon
Rocket
Musketeer Wizard Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Musketeer Hunter Golden Knight Wizard Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Barrel Musketeer Hunter

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Goblin Barrel Wizard Hunter Electro Dragon
Musketeer
Knight Electro Dragon Giant Skeleton
Wizard
Knight Giant Skeleton
Goblin Barrel
Knight Giant Skeleton Golden Knight
Hunter
Knight Giant Skeleton
Electro Dragon
Knight Musketeer Giant Skeleton
Giant Skeleton
Musketeer Wizard Goblin Barrel Hunter Electro Dragon
Golden Knight
Goblin Barrel

Defense Synergies 3 8

Knight
Musketeer Hunter Electro Dragon Wizard
Musketeer
Knight Giant Skeleton Golden Knight
Wizard
Knight Giant Skeleton Golden Knight
Goblin Barrel
Hunter
Knight Giant Skeleton Golden Knight
Electro Dragon
Knight Giant Skeleton
Giant Skeleton
Musketeer Wizard Hunter Electro Dragon
Golden Knight
Musketeer Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Wizard Electro Dragon Golden Knight
Hunter Knight Musketeer Electro Dragon
Hunter Knight Musketeer Electro Dragon Giant Skeleton
Hunter Knight Musketeer Electro Dragon
Giant Skeleton
Musketeer Hunter Electro Dragon
Musketeer Hunter Wizard Electro Dragon
Musketeer Electro Dragon Giant Skeleton Golden Knight
Hunter Musketeer
Knight Musketeer Hunter Giant Skeleton
Knight Musketeer Wizard Hunter Electro Dragon Giant Skeleton
Musketeer Hunter Wizard Electro Dragon
Hunter Knight Musketeer Wizard Electro Dragon Giant Skeleton
Wizard Hunter Electro Dragon Golden Knight
Knight Hunter
Hunter
Wizard Knight Musketeer Hunter Electro Dragon
Knight Musketeer Wizard Hunter Electro Dragon Golden Knight
Wizard Hunter Knight Musketeer Electro Dragon Giant Skeleton
Musketeer Hunter
Wizard Knight Musketeer Hunter Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton
Knight Musketeer Wizard Hunter Electro Dragon
Giant Skeleton Knight Musketeer Hunter Electro Dragon Golden Knight
Hunter Giant Skeleton Knight Musketeer
Giant Skeleton Knight Musketeer Hunter
Wizard Musketeer Hunter Electro Dragon
Knight Musketeer Hunter Giant Skeleton
Giant Skeleton Knight Hunter
Electro Dragon Giant Skeleton Knight
Musketeer
Knight Musketeer Hunter Electro Dragon Giant Skeleton Golden Knight
Giant Skeleton
Giant Skeleton Knight Wizard Hunter Golden Knight
Wizard Musketeer Electro Dragon
Electro Dragon Knight Musketeer Hunter Giant Skeleton Golden Knight
Musketeer Wizard Hunter Electro Dragon Giant Skeleton Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Electro Dragon Giant Skeleton Golden Knight
Musketeer Electro Dragon Golden Knight
Electro Dragon Giant Skeleton
Knight Musketeer Giant Skeleton
Wizard
Wizard Musketeer Hunter Electro Dragon
Musketeer Wizard
Wizard Hunter Electro Dragon
Wizard Electro Dragon Golden Knight
Musketeer Electro Dragon
Knight Musketeer Wizard Electro Dragon Golden Knight
Musketeer Wizard Electro Dragon
Knight Musketeer Hunter Golden Knight
Musketeer Electro Dragon
Musketeer
Musketeer Wizard Hunter Electro Dragon Golden Knight
Musketeer Wizard Electro Dragon
Musketeer Wizard Hunter Electro Dragon
Wizard Electro Dragon Golden Knight
Musketeer Giant Skeleton
Wizard
Musketeer
Musketeer Electro Dragon
Wizard Hunter Electro Dragon
Musketeer Wizard Hunter Electro Dragon Golden Knight
Musketeer Wizard Electro Dragon Golden Knight
Musketeer Golden Knight
Musketeer Wizard Hunter Electro Dragon
Electro Dragon Musketeer Wizard
Musketeer Wizard Hunter Electro Dragon
Electro Dragon
Giant Skeleton
Wizard
Musketeer Electro Dragon
Musketeer Wizard Hunter Electro Dragon
Knight Musketeer Wizard Hunter Electro Dragon
Musketeer Wizard Electro Dragon
Giant Skeleton
Musketeer Electro Dragon
Electro Dragon Musketeer Giant Skeleton Golden Knight
Musketeer Electro Dragon
Electro Dragon Musketeer Giant Skeleton Golden Knight
Wizard Electro Dragon

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