My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard Balloon Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Sparky
Giant Snowball
Musketeer Skeleton Army Balloon
Zap
Skeleton Army Balloon Sparky
Barbarian Barrel
Knight Musketeer Wizard Skeleton Army Royal Ghost Sparky
The Log
Musketeer Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Musketeer Wizard Skeleton Army Balloon Royal Ghost Sparky
Fireball
Musketeer Wizard Skeleton Army Balloon Sparky
Poison
Musketeer Wizard Skeleton Army Balloon Sparky
Lightning
Knight Musketeer Wizard Balloon Sparky
Rocket
Musketeer Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Royal Ghost Musketeer Wizard Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Skeleton Army Royal Ghost

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Balloon Wizard The Log Sparky
Musketeer
Knight Balloon The Log Royal Ghost
Wizard
Knight Balloon Royal Ghost Sparky
Skeleton Army
Sparky
Balloon
Knight Musketeer Wizard The Log Royal Ghost Sparky
The Log
Knight Musketeer Balloon Sparky
Royal Ghost
Musketeer Wizard Balloon
Sparky
Knight Wizard Skeleton Army Balloon The Log

Defense Synergies 2 13

Knight
Musketeer Wizard Skeleton Army The Log Sparky
Musketeer
Knight The Log Skeleton Army Royal Ghost
Wizard
Knight Skeleton Army The Log Royal Ghost
Skeleton Army
Knight Musketeer Wizard The Log Sparky
Balloon
The Log
Musketeer Knight Wizard Skeleton Army Royal Ghost Sparky
Royal Ghost
Musketeer Wizard The Log
Sparky
Knight Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Wizard The Log Sparky
Skeleton Army Sparky Knight Musketeer The Log
Skeleton Army Sparky Knight Musketeer
Skeleton Army Sparky Knight Musketeer
Skeleton Army The Log Sparky
Skeleton Army The Log Musketeer Royal Ghost
Musketeer Wizard
Musketeer The Log Sparky
Sparky Musketeer Skeleton Army
Knight Skeleton Army Musketeer Royal Ghost Sparky
Skeleton Army Knight Musketeer Wizard The Log Royal Ghost
Musketeer Wizard
Skeleton Army Sparky Knight Musketeer Wizard The Log
Wizard Skeleton Army Sparky The Log Royal Ghost
Skeleton Army Sparky Knight
Skeleton Army The Log Sparky
Wizard Sparky Knight Musketeer Skeleton Army
Knight Musketeer Wizard Skeleton Army The Log Royal Ghost
Wizard The Log Knight Musketeer Royal Ghost
Sparky Musketeer
Wizard Skeleton Army Royal Ghost Knight Musketeer The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Royal Ghost Sparky
Knight Musketeer Wizard The Log Royal Ghost
Skeleton Army Knight Musketeer The Log Sparky
Skeleton Army Knight Musketeer The Log Sparky
Knight Musketeer Skeleton Army Sparky
Wizard Musketeer
Skeleton Army Sparky Knight Musketeer
Knight Skeleton Army Sparky
Knight Skeleton Army The Log Sparky
Musketeer Skeleton Army Sparky
Knight Musketeer Sparky
Skeleton Army The Log
Skeleton Army Knight Wizard Sparky
Wizard Musketeer Skeleton Army Sparky
Skeleton Army Sparky Knight Musketeer The Log
Musketeer Wizard The Log Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log Royal Ghost Sparky
Musketeer The Log Royal Ghost
The Log Sparky
Knight Musketeer The Log Sparky
Wizard The Log Sparky
Wizard Musketeer
Musketeer Wizard The Log Sparky
The Log Wizard
The Log Wizard
Musketeer Sparky
Knight Musketeer Wizard The Log Sparky
Musketeer Wizard
Knight Musketeer The Log Sparky
Musketeer
Musketeer The Log Sparky
Musketeer Wizard The Log Sparky
Musketeer Wizard The Log Sparky
Sparky
Sparky
Musketeer Wizard The Log Sparky
Wizard The Log
Musketeer The Log Sparky
Wizard
Musketeer The Log Sparky
Musketeer The Log
The Log Wizard Sparky
The Log Musketeer Wizard Royal Ghost Sparky
Musketeer Wizard The Log Sparky
Musketeer The Log Sparky
Musketeer Wizard Sparky
Musketeer Wizard
Sparky
Musketeer Wizard The Log Sparky
Sparky
Sparky
Wizard The Log Sparky
Musketeer Skeleton Army
Musketeer Wizard
The Log
Knight Musketeer Wizard Sparky
The Log Musketeer Wizard
Sparky
Musketeer Sparky
Musketeer The Log Sparky
Musketeer
Musketeer The Log Royal Ghost Sparky
Sparky
Wizard Sparky

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